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External upscaled sprites
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Topic: External upscaled sprites (Read 6877 times)
ncuxonaT
Squaddie
Posts: 5
External upscaled sprites
«
on:
November 12, 2015, 06:55:51 pm »
Hi!
I've found great 2x upscaler, but unfortunately it's impossible to use it as shader/postfilter. I can upscale sprites as separate images and save them in png format.
I wonder if it possible to load sprites from external png files?
Examples:
«
Last Edit: November 19, 2017, 02:44:53 am by ncuxonaT
»
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mrxian
Colonel
Posts: 109
Re: External upscaled sprites
«
Reply #1 on:
November 12, 2015, 11:01:06 pm »
Damnit, the body armored trooper is spinning in the wrong direction.
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ncuxonaT
Squaddie
Posts: 5
Re: External upscaled sprites
«
Reply #2 on:
November 12, 2015, 11:36:53 pm »
Fixed
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DracoGriffin
Colonel
Posts: 302
Re: External upscaled sprites
«
Reply #3 on:
November 12, 2015, 11:42:21 pm »
I would love to see how you're doing this. :X
But not sure how with a .png sprite sheet.
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ncuxonaT
Squaddie
Posts: 5
Re: External upscaled sprites
«
Reply #4 on:
November 13, 2015, 12:01:45 am »
Here it is
«
Last Edit: December 26, 2015, 06:24:59 pm by ncuxonaT
»
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SupSuper
Lazy Developer
Administrator
Commander
Posts: 2162
Re: External upscaled sprites
«
Reply #5 on:
November 13, 2015, 01:32:57 am »
Looks like
Waifu2x
.
You can't import upscaled sprites into OpenXcom though.
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Dioxine
Commander
Posts: 5455
punk not dead
Re: External upscaled sprites
«
Reply #6 on:
November 13, 2015, 08:51:43 am »
I fail to see the purpose, there's already over a dozen various blur filters built-in into the OXCom, that do the exact same thing on-the-fly... Maybe if someone made *actual* hi-res gfx, but that's an insane amount of work
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ncuxonaT
Squaddie
Posts: 5
Re: External upscaled sprites
«
Reply #7 on:
November 13, 2015, 06:36:13 pm »
That's right, it is Waifu. Usually Waifu gives better result than built-in blur filters. Here's comparison Waifu vs xBR:
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Warboy1982
Administrator
Commander
Posts: 2333
Developer
Re: External upscaled sprites
«
Reply #8 on:
November 13, 2015, 07:32:13 pm »
well the good news is that replacing sprites is easy, the bad news is unless it can be turned into a real-time filter, you'd have to make a fairly extensive rewrite to the graphics core to support externally upscaled sprites.
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ncuxonaT
Squaddie
Posts: 5
Re: External upscaled sprites
«
Reply #9 on:
March 29, 2016, 09:43:12 pm »
Sharp
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Dioxine
Commander
Posts: 5455
punk not dead
Re: External upscaled sprites
«
Reply #10 on:
April 01, 2016, 10:24:20 am »
Still looks krappy, but at least it's noticeably better than any in-game blur filter now.
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External upscaled sprites