The only thing I can think of that would be awesome for cooked meals: health without relying on fatal wounds.
Considering how rare they are to make, I figured that'd be a really good trade-off. Have a major pirate that somehow managed to get hurt really badly with no fatal wounds or still really hurt after patching up? Eat a Ethereal brain or some Royal Boomosaurus Steak (Especially since it requires RUM, which requires APPLES, which are rare at times)!
Once ate, they are destroyed (like Panzerfausts). Restore like 30-40 HP? I would suggest the rarer meals have more than one use but that can be easily abused like Tear Gas Cans (which have 2 uses, but if you use them twice, they are destroyed, whereas if you only use them once, they are replenished for next mission. Same with Fuso Knives).
Probably said too much for Dioxine to "balance" and fix these "bugs".
Yeah this sounds perfect, but meals should be one-use - and I think some of them should restore Morale, not only Health. Also, 40 Health + 40 Morale is a major boost, things like Deep One Pie should maybe restore 15 HP. We Only Need Gfx - if you find/make 'em, I will code them into the main
As for these bugs, they're OXCom bugs - these weapons should be destroyed even if you used a single charge... except, if you have, say, 3 sets, and use only 2 knives each, you'll only lose one set. That's how it's supposed to work.
However, I can ignore these bugs if they're affecting just these 2 weapons, both kind of negligible dollar-wise. However I will remember not to make anything really good with >1 charge.