aliens

Author Topic: optional stuff for Piratez Extended 0.95c  (Read 14029 times)

Offline Dioxine

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Re: optional stuff for Piratez Extended 0.95c
« Reply #15 on: November 06, 2015, 03:52:01 pm »
I see. Not only that but when controlled by the player the aux weapon didn't showed at all in the hands of the unit. I tested the mod with the attached savegame.

It won't show, as a default. There's an OXCE option to force the game to show handob for a fixed weapon:

Code: [Select]
    fixedWeaponShow: true

About the devil girl herself... Yeah I might actually add her to the mod, not as a Coordinator since that makes no sense (why should Ethereals be commanded by humanoids?) but as someone related... and maybe also as someone who unlocks codes. Don't know yet. But naturally it wasn't a random thing to choose such an avatar so I do have some ideas...
« Last Edit: November 06, 2015, 03:55:33 pm by Dioxine »

Offline Arthanor

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Re: optional stuff for Piratez Extended 0.95c
« Reply #16 on: November 06, 2015, 05:11:38 pm »
I finally got around to researching power armor and wow! That inventory picture is awesome! Really like it! But on the battlefield, I'm not sure why the gal's armor is all rusty? I didn't like that, so I decided to recolor the sprite and corpse images to a closer match (steel grey/blue).

Only problem is.. for some reason the corpse sprites don't show up and the game still uses the brown/orange ones..?! Couldn't figure it out, so I decided I'd put it up here and see if anyone can fix it! Also attached a pic of the corpse picture, as a preview.

Offline Cristao

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Re: optional stuff for Piratez Extended 0.95c
« Reply #17 on: November 11, 2015, 03:42:07 pm »
I finally got around to researching power armor and wow! That inventory picture is awesome! Really like it! But on the battlefield, I'm not sure why the gal's armor is all rusty? I didn't like that, so I decided to recolor the sprite and corpse images to a closer match (steel grey/blue).

Only problem is.. for some reason the corpse sprites don't show up and the game still uses the brown/orange ones..?! Couldn't figure it out, so I decided I'd put it up here and see if anyone can fix it! Also attached a pic of the corpse picture, as a preview.

Could you upload the mod used for the alt power armour.

Offline Arthanor

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Re: optional stuff for Piratez Extended 0.95c
« Reply #18 on: November 11, 2015, 09:48:31 pm »
It's attached in the post just above. Not the png but the .zip file is the alternate armor

Offline Roxis231

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Re: optional stuff for Piratez Extended 0.95c
« Reply #19 on: November 19, 2015, 02:05:45 am »
Here's One from Me - Remember its V0.3-Beta.  If you spot any problems please let me know and I'll see if I can fix it.
Also if anyone has any sugestions for the Bootypedia entrys please send them in.

Shifted this to its own thread here

Slave Upgrade Mod

Version 0.3 Beta

This mod lets you turn not very usefull slaves and maids into Skilled slaves, Managers and Lashers/Gladiatrix's

Creates 3 new research topics:

Really Smart Drugs - Requires Chemistry, Medicine and School Graduation
Aression Boster Thingy - Requires Combat Drugs, Eletronics and School Graduation
Improved Slaves - Both of the above

Adds two items:

Nurotropic Drugs: Made in batches of 5 - used for upgradeing slaves
Adrenalen Boster Implant: Made in batches of 3 - used for upgradeing slaves

Adds four new slave entries: (with the U: prefix to indicate Upgrade)

Slave to Specialist: makes a Slave into a specalist (needs Nurotropic Drugs)
Slave to Lasher: makes a Slave into a Lasher (Adrenalen Boster Implant)
Maid to Taskmaster: makes a Maid into a Manager (needs Nurotropic Drugs)
Maid to Gladiatrix: makes a Maid into a Gladiatrix (Adrenalen Boster Implant)

Just unzip into the mods folder.
« Last Edit: November 20, 2015, 01:55:19 am by Roxis231 »