LOL! Awesome! You've figured her out! Have you actually seen the movie? :)
Yes, I saw the movie. Actually, the Bootypedia image is one capture I made when Nyah leaves the flying saucer for the first time.
I saw the movie on the internet, right after a quick reverse image search from someone's avatar :)
I like the movie, it has the good epoch feelings for the B sci fi movies of the mid 50s. As a bonus, Patricia Laffan, the actress that portrays Nyah is still alive (in her mid 90s) after more than 60 years since the move came out.
One link for "Devil Girl From Mars" is:
https://vimeo.com/20281651
Also you can't make the AI to use 2 weapons, unless it's 1 melee + 1 ranged. If you have 2 ranged or 2 melee, the AI will use the one which cost the least TUs to use.
I see. Not only that but when controlled by the player the aux weapon didn't showed at all in the hands of the unit. I tested the mod with the attached savegame.
Also I might add some other way to procure Coordinator's codes.... This elusiveness is needlessly prolonging the campaign...
I made the re-skin (yay! my first mod ever!) as a "cheat" way to easily spot the Coordinator amid the chaos of a head-on fight against a fully Star God crewed vessel.
In spite of downing every single vessel that is being detected by my almost planet-wide radar network, in those in-game years, I met maybe two Cruisers from the SG' s race. And both times the crews were mainly Cyclops. So, I haven't had the time to use it for a real in-game encounter.
I haven't figured out the code behind the chances of "ETHEREAL" crews popping out on vessels with ranks up to SGCs, or even as on a base building scenario, but I have the feeling it may be a bit lower than expected.
Here's One from Me - Remember its V0.3-Beta. If you spot any problems please let me know and I'll see if I can fix it.
Also if anyone has any sugestions for the Bootypedia entrys please send them in.
Shifted this to its own thread here (https://openxcom.org/forum/index.php/topic,4099.0.html)
Slave Upgrade Mod
Version 0.3 Beta
This mod lets you turn not very usefull slaves and maids into Skilled slaves, Managers and Lashers/Gladiatrix's
Creates 3 new research topics:
Really Smart Drugs - Requires Chemistry, Medicine and School Graduation
Aression Boster Thingy - Requires Combat Drugs, Eletronics and School Graduation
Improved Slaves - Both of the above
Adds two items:
Nurotropic Drugs: Made in batches of 5 - used for upgradeing slaves
Adrenalen Boster Implant: Made in batches of 3 - used for upgradeing slaves
Adds four new slave entries: (with the U: prefix to indicate Upgrade)
Slave to Specialist: makes a Slave into a specalist (needs Nurotropic Drugs)
Slave to Lasher: makes a Slave into a Lasher (Adrenalen Boster Implant)
Maid to Taskmaster: makes a Maid into a Manager (needs Nurotropic Drugs)
Maid to Gladiatrix: makes a Maid into a Gladiatrix (Adrenalen Boster Implant)
Just unzip into the mods folder.