Author Topic: Some experiments  (Read 17670 times)

Offline luke83

  • Commander
  • *****
  • Posts: 1558
    • View Profile
    • openxcommods
Re: Some experiments
« Reply #15 on: March 04, 2012, 12:20:50 am »
I really like your work , i hope you don't mind if i steal them for my own maps later on ;)

Offline Conti-k

  • pixelpolice
  • Captain
  • ***
  • Posts: 67
    • View Profile
Re: Some experiments
« Reply #16 on: March 04, 2012, 01:45:10 pm »
No problemo. When finished you can use all stuff I've made as you wish.

Anyway, hilly stuff gave me an idea about two-part Alien base attack mission: Aliens digging/hiding "bunkers" and main base entrance in hills, instead of obvious, easy to spot (from the air), Alien-ish constructions. This way will be possible to create three terrain variations (that depend from base placement on the globe): forest, mountain, and desert.
« Last Edit: March 04, 2012, 01:48:54 pm by Conti-k »

Offline Conti-k

  • pixelpolice
  • Captain
  • ***
  • Posts: 67
    • View Profile
Re: Some experiments
« Reply #17 on: March 08, 2012, 06:07:22 pm »
Prototype test of improved artwork of Skyranger in game (tails with rudders on screenshot are intact, of course). I can't make cross section properly due to 32x40 limit (I probably won't play with additional pieces), but it's not possible to see this "flaw" in game, so who cares... oh well, maybe me :P I wanted to move wings higher (like on UFOPaedia artwork), but this would break original split thus wings will have original position.


-------------------EDIT

:facepalm:

"tile y offset" should do the trick with the wings, I think :P
« Last Edit: March 08, 2012, 06:54:46 pm by Conti-k »