So I deleted the recurringTerror:
- delete: recurringTerror
I made my own new "terror" mission script, that includes smaller terror missions and conventional terror missions.
As you can see though, the standard terror mission is not scheduled in the beginning months.
Yet at the very beginning of February I get a terror mission.
- type: alienApocalypse
executionOdds: 100
missionWeights:
0:
STR_ALIEN_DROP_SMALL: 70
STR_ALIEN_DROP_MEDIUM: 30
STR_ALIEN_TERROR: 0
1:
STR_ALIEN_DROP_SMALL: 60
STR_ALIEN_DROP_MEDIUM: 40
STR_ALIEN_TERROR: 0
3:
STR_ALIEN_DROP_SMALL: 50
STR_ALIEN_DROP_MEDIUM: 50
STR_ALIEN_TERROR: 0
..and so on...
useTable: false
Adding to that, it uses a race (human faction) that isn't supposed to be used. The standard terror has been modified accordingly:
- type: STR_ALIEN_TERROR
raceWeights:
0:
STR_ETHEREAL: 0
STR_FLOATER: 0
STR_MUTON: 0
STR_SECTOID: 0
STR_SNAKEMAN: 0
#
STR_ANTHROPOD_OCULANT_1: 30
STR_ANTHROPOD_OCULANT_2: 0
STR_FLOATER_SNAKEMAN_1: 70
STR_FLOATER_SNAKEMAN_2: 0
STR_MUTON_ETHEREAL_1: 0
STR_MUTON_ETHEREAL_2: 0
...and so on, alway the same races just different values...
It's like the script recurringTerror is still enabled and is picking up races randomly among all the available races.
Anyone had this behavior, or has any idea why terror mission is going wild?