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Author Topic: [COMPLETED] Let's play X-PirateZ (182 episodes)  (Read 168552 times)

Offline Meridian

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Offline Dioxine

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Re: Let's play X-PirateZ [#27] New Shiny Armor
« Reply #272 on: January 06, 2016, 05:43:23 pm »
Meridia the Pirate Queen conducting her campaign to take over the world!

Memorable recurring moments:

"Hello and welcome everyone..."



"Perfect."



"This weapon is useless!"



In other news, another "Strange Message" appeared on few' Pirate Captains' main screens:
My dear challengers. I am lowering the Throwing skill cap to 90, effective 0.97C (there should be no possibility of a perfect grenade throw). If you don't stop spamming the throwing training exploit, I might consider lowering it further. Love and kisses- Well-Wisher.
« Last Edit: January 06, 2016, 07:25:44 pm by Dioxine »

Offline Meridian

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Re: Let's play X-PirateZ [#27] New Shiny Armor
« Reply #273 on: January 06, 2016, 06:07:52 pm »
In other news, another "Strange Message" appeared on few' Pirate Captains' main screens:
My dear challengers. I am lowering the Throwing skill cap to 90, effective 0.97C (there should be no possibility of a perfect grenade throw). If you don't stop spamming the throwing training exploit, I might consider lowering it further. Love and kisses- Well-Wisher.

I have nothing against it... feel free to lower it even to 70-80, that's more than enough.

But I cannot stand having initial throwing of 20 !!!!!!!!

We are not spamming exploits to get from 60 to 100... but from 20 to 60.

Edit: also can you please resize the last picture? it takes too much space, it's hard to read the text...
« Last Edit: January 06, 2016, 06:13:30 pm by Meridian »

Offline ivandogovich

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Re: Let's play X-PirateZ [#27] New Shiny Armor
« Reply #274 on: January 06, 2016, 06:09:45 pm »
The Nerf Hammer Strikes Again!  8)  Bows and Throws now join Hammers on the rack.

In other news,  I was reflecting on how great that haul was with all those amazing armors.  In half the episodes, Meridian is far past my progress in 52 episodes.  Luck or skill?  Definitely Skill. :)  (Its only March in his campaign, and I was up to July when mine ended).


Offline Dioxine

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Re: Let's play X-PirateZ [#27] New Shiny Armor
« Reply #275 on: January 06, 2016, 07:06:32 pm »
But I cannot stand having initial throwing of 20 !!!!!!!!

Well I wouldn't either, that's why minimum is at 30, not 20, please do not invent things that do not exist :)

The goal here is to, naturally, make grenades more like a 'decision' than a 'clean'n'easy enemy-b-gone kit'. All enemies have their throwing reduced substantially as well, to make it fair - now the AI can and will sometimes miss with grenades, unless from close-by. From my experience, to be 100% sure a grenade lands on target you need 100 Throwing, but with Throwing 50-60, you throw on target at least 3 times out of 4. With 30 Throwing, it's 50/50 or so. I don't consider this that much of a hindrance since if I want to grenade someone, I will always have 2-3 people ready to prime and throw. It does however limit bows and knives to those with really good initial skill.

PS. cannot resize, too much effort, this is a link from the net, sorry... :)

Offline Meridian

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Re: Let's play X-PirateZ [#27] New Shiny Armor
« Reply #276 on: January 06, 2016, 07:11:53 pm »
Well I wouldn't either, that's why minimum is at 30, not 20, please do not invent things that do not exist :)

I can say the same... please do not invent things that do not exist Dioxine.
In 0.97b the minimum is 20, tested and disgusted!

Here's the relevant code from Piratez.rul

Code: [Select]
soldiers:
  - type: XCOM
    minStats:
      tu: 60
      stamina: 30
      health: 40
      bravery: 10
      reactions: 40
      firing: 40
      throwing: 20
      strength: 10
      psiStrength: 25
      psiSkill: 0
      melee: 50
    maxStats:
      tu: 80
      stamina: 80
      health: 60
      bravery: 70
      reactions: 70
      firing: 70
      throwing: 60
      strength: 50
      psiStrength: 60
      psiSkill: 10
      melee: 90
    statCaps:
      tu: 100
      stamina: 140
      health: 90
      bravery: 100
      reactions: 100
      firing: 120
      throwing: 100
      strength: 80
      psiStrength: 60
      psiSkill: 40
      melee: 140
    armor: STR_NONE_UC
    standHeight: 22
    kneelHeight: 14
    femaleFrequency: 50
    soldierNames:
      - delete
      - SoldierName/Pirate.nam

Offline ivandogovich

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Re: Let's play X-PirateZ [#27] New Shiny Armor
« Reply #277 on: January 06, 2016, 07:12:00 pm »
PS. cannot resize, too much effort, this is a link from the net, sorry... :)

Add width=300 to the opening image tag to limit it to 300 px width:

Code: [Select]
[img width=300][/img]

Offline Dioxine

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Re: Let's play X-PirateZ [#27] New Shiny Armor
« Reply #278 on: January 06, 2016, 07:19:25 pm »
I can say the same... please do not invent things that do not exist Dioxine.
In 0.97b the minimum is 20, tested and disgusted!

Whoops, I thought I fixed that already :) It will be 30 then. I think you can add 5 to everyone's throwing to account for that (unless it'll take them over 60).
« Last Edit: January 06, 2016, 07:21:47 pm by Dioxine »

Offline Meridian

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Re: Let's play X-PirateZ [#27] New Shiny Armor
« Reply #279 on: January 06, 2016, 07:28:26 pm »
Whoops, I thought I fixed that already :) It will be 30 then. I think you can add 5 to everyone's throwing to account for that (unless it'll take them over 60).

OK, thank you.

Could I make it a bit differently? +10 to all girls which have less than 30 ... no change for anyone with 30 or more... with that change I am happy to stop spamming flares.

Offline Dioxine

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Re: Let's play X-PirateZ [#27] New Shiny Armor
« Reply #280 on: January 06, 2016, 07:34:15 pm »
Works for me, maestro  8)

Offline Meridian

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Offline Dioxine

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Re: Let's play X-PirateZ [#29] Heavy Plasma
« Reply #283 on: January 11, 2016, 08:52:59 pm »

Offline Meridian

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Re: Let's play X-PirateZ [#30] Blaster Launcher
« Reply #284 on: January 13, 2016, 10:24:47 am »
https://www.youtube.com/watch?v=kk0Uy2ZpV-A



The blaster explosion was so strong it damaged all CCTV cameras in our hideout.
For that reason FPS drops to about 5 frames per second after the 24th minute.
Sorry folks, it gets better in the next episode.