Author Topic: [COMPLETED] Let's play X-PirateZ (182 episodes)  (Read 144003 times)

Offline Meridian

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Re: Let's play X-PirateZ [#10] Tactical Vests
« Reply #195 on: November 28, 2015, 11:04:00 am »
Yeah, we should have "exchanged" our first pogroms :)
I couldn't care less about their accuracy and reactions, and my opponents had a lot of grenades too (thank god, I made a good use of them).

REALLY nice to hear that shotguns will get more powerful ammo... for now, I can kill squishy enemies with just about everything (shotguns having the worst "damage * accuracy over distance / movement required" ratio from all weapons) so if I cannot use them against armored guys, they're just a decoration in my armory.

PS: "Otherwise, the shotgun is much like a hammer, ..." -- heresy! With hammer, you kill them and survive. With shotgun you tickle them and die ;-)

Offline DracoGriffin

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Re: Let's play X-PirateZ [#10] Tactical Vests
« Reply #196 on: November 28, 2015, 01:09:43 pm »
I'll just throw my hat in real quick regarding shotguns: there is an extremely good shotgun that you can get in the first month if you are lucky with faction RNG. I usually use it as a training tool for poor shots, even into the mid-game.

I'm sure you'll discover it as well soon enough, Meridian.

Offline Arthanor

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Re: Let's play X-PirateZ [#10] Tactical Vests
« Reply #197 on: November 28, 2015, 03:23:27 pm »
Shotgun for unarmoured targets plus bombs for armored one can make a good short-range specialist. It's a risky job, but less so than melee since it doesn't use stamina and works from a bit closer so it's easier to retreat if the enemy didn't die.

Piratez is a great mod for having to learn how to use new tactics.

Offline Dioxine

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Re: Let's play X-PirateZ [#10] Tactical Vests
« Reply #198 on: November 28, 2015, 05:44:20 pm »
PS: "Otherwise, the shotgun is much like a hammer, ..." -- heresy! With hammer, you kill them and survive. With shotgun you tickle them and die ;-)

With shotgun, you sometimes kill them and usually survive. With hammer you always kill and always die :)

I won't criticize heavy melee emphasis - after all, it was my own idea to make this mod so melee-heavy, and I love melee and initiative. However, since then, I've made updates to make melee not the only true way, just one of many (even the magical hammer has its unassailable place - there's no other thing to safely clear an elevator!). The main shortcoming of melee is that you assault into the unknown. It guarantees that who needs to die, will die, but there can be more enemies whom you haven't noticed, so it's always risky... But for this to even work, guns need to be weaker (else who'd stop you from gun melee, run up & burst from 1 tile away).

In the last pogrom, there were 6 dead pirates. 1 died from a blood hound, 1 from an AoE pistol, 4 from shotguns... tanks and grenades did little...
« Last Edit: November 28, 2015, 05:59:46 pm by Dioxine »

Offline Meridian

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Re: Let's play X-PirateZ [#10] Tactical Vests
« Reply #199 on: November 28, 2015, 06:41:04 pm »
4 from shotguns...

Which weapon was that? I should have it in my vaults now, no?

Offline Solarius Scorch

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Re: Let's play X-PirateZ [#10] Tactical Vests
« Reply #200 on: November 28, 2015, 07:49:52 pm »
Which weapon was that? I should have it in my vaults now, no?

The Highwayman killed three with, I think, a sawed-off - a type of shotgun.

(Even after so many days I can't stop thinking about this guy as the "killer on the road" that Jim Morrison sang about in Riders on the Storm.)

Offline Meridian

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Re: Let's play X-PirateZ [#10] Tactical Vests
« Reply #201 on: November 29, 2015, 07:35:12 pm »
So, I have again done more episodes than usual (damn this game is addictive), so there will be a small change of schedule:

MO: ep #11 Warrior Peggy
TU: ep #12 Tools & Blades
WE: ep #13 Cyberdiscs
TH: ep #14 More Cyberdiscs
FR, SA, SU: ---

Good luck!

Offline DracoGriffin

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Re: Let's play X-PirateZ [#10] Tactical Vests
« Reply #202 on: November 29, 2015, 09:30:13 pm »
So, I have again done more episodes than usual (damn this game is addictive), so there will be a small change of schedule:

MO: ep #11 Warrior Peggy
TU: ep #12 Tools & Blades
WE: ep #13 Cyberdiscs
TH: ep #14 More Cyberdiscs
FR, SA, SU: ---

Good luck!

Oh god yes. I am always so tempted to play off-stream but I'm finally reaching the blind portion of my "semi-blind" playthrough, which I believe is much more fun for viewers, like yours!

Offline Meridian

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Re: Let's play X-PirateZ [#11] Warrior Peggy
« Reply #203 on: November 30, 2015, 09:33:45 am »
https://www.youtube.com/watch?v=511G8bYm7Ms



PS: sorry for FPS drop at 53:00, something when wrong during the recording
PS2: sorry for forgetting to mention your channel Draco, I'll do it in ep #16, if I don't forget again :(

Offline Meridian

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Offline Bloax

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Re: Let's play X-PirateZ [#12] Tools & Blades
« Reply #205 on: December 01, 2015, 12:52:14 pm »
You seem to be very hesitant to let bad troops handle rather safe kills. :-)

Offline Boltgun

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Re: Let's play X-PirateZ [#12] Tools & Blades
« Reply #206 on: December 01, 2015, 01:19:20 pm »
It's always fun to watch other LP because there is so many different ways to handle the situation.

I lose a lot of gals to reaction fire and it never occurred to me to have an armored gal move left and right to exhaust them.

Offline Dioxine

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Re: Let's play X-PirateZ [#12] Tools & Blades
« Reply #207 on: December 01, 2015, 03:17:18 pm »
Oh, everyone plays differently. I think Piratez is drawing his best from Meridian. His play is a dance, every step measured, the flow controlled, every detail important, his enemies dying artistically, he's always emphasizing raw damage over anything else, and using his well-honed dancer's moves to deliver that damage to the target.

Draco's play, in comparison, is war. He's berserking, a calm rage, he omits details in favor of general tactics (flanking, defence, not overextending oneself too much), he just plows forward with unyielding spirit and determination, mowing his oposition down, his enemies dying to the pressure of endless bullets and mortar shells. He's emphasizing pressure over raw damage. Just like a gun seems a special-use weapon for Meridian, so for Draco, grenade and melee are special-use weapons. Another big advantage of Draco is that he never fights with the in-game reality, he accepts it fully and fights the enemy instead.

Solar is the third person I've seen play Piratez, and his style is yet different, closer to Draco but still different - for example, he removes the safeguard of 'save TUs for Snap Shot' button, a thing Draco always has on, to, presumably, put a healthy safeguard on his rage :) Solar is more into massed thrusts into one direction, instead of advancing frontline, thus his heavier use of shock troops (melee & shotguns & bombs), and a bit less emphasis on armor. His enemies die either to massed assaults or heavy support fire - and his heavy support advances just behind the shock troops, thus some of his heavies wear heavy armor.

As for myself, well, it's hard to judge oneself. I think I'm somewhere between Solar and Meridian. I like to dance, I don't trust Reactions, but I never completely neglect mass.

As for Boltgun, I have no idea, I haven't seen him live, but he's most likely a Beast. Only a Beast can bring down a Battleship with 2 Predators armed with glorified peashooters :)

Oh and a bonus for the initiated :) :
Meridian: Emperor's Children
Draco: Chaos Undivided with emphasis on Khorne, and almost no trace of Slaanesh; Black Legion?
Solar: World Eaters + Death Guard
Me: Emperor's Children + Death Guard
Boltgun: Possibly Night Lords?
Hobbes: Almost surely Thousand Sons
« Last Edit: December 01, 2015, 03:34:21 pm by Dioxine »

Offline Boltgun

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Re: Let's play X-PirateZ [#12] Tools & Blades
« Reply #208 on: December 01, 2015, 03:37:46 pm »
I'll try to make a recording. I may be a pain to listen because my english is bad, but we may never know if I never try.
« Last Edit: December 01, 2015, 03:40:48 pm by Boltgun »

Offline Dioxine

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Re: Let's play X-PirateZ [#12] Tools & Blades
« Reply #209 on: December 01, 2015, 03:51:18 pm »
I bet no worse than mine, as you could hear on those 2 videos I've published with Solar :)

Oh yeah, and an addition:
Hellrazor: has to be Iron Warriors :)