Don't call me a liar, Arthanor.
Uh what? I'd not do that... I was saying it seems to work: I counted the tiles (11 and 4) and if you use Pythagoras' Theorem, it adds up to 11.7, which means you need nv 12 to see that guy.
The rest was actually just me asking
how night vision works. Because I don't know... I was about to ask a whole bunch of questions, but then I think I can summarize it into one: Is the following true?
Regardless of the brightness of tiles between you and your target:
- If your target is in a dark tile, you will see it in X tiles, where X is your night vision value (ie 12 tiles for unarmored gals in piratez, 9 for soldiers in vanilla).
- If your target is in a bright tile, you will see it in Y tiles, where Y is your day vision value (20 for everything?)
That's why I was asking if it was like smoke (which has a rather complex mechanic depending on tiles between you and your target). But it seems it isn't (and is a much easier mechanic).