Hello devs, modders, all,
Since the time I first heard about XcomUtil, I have always played XCOM on Superhuman difficulty.
Most of my games were relatively similar... I shot only very few UFOs down (more Elerium, more loot, etc.) and the games lasted 6-10 months, not more.
Currently, I am playing FMP with following changes to everything I did before:
1. game lasts longer (14 months and counting)
2. I shoot down more UFOs for the viewers (~0% in early game, ~50% mid game... and now I reverted back to almost 0% late game, I'll explain why in just a moment)
3. most of alien missions have more UFOs than vanilla
My problem is, that I am completely overrun/spammed by Alien Retaliation.
I am shooting down only the "necessary minimum", and the game generated 14 retaliation missions already (cca 3 each month, in the last 5 month).
I don't mind an occasional base defense mission, but having to play 3 a month is just too much
(and I consider it the most boring mission of all... even more boring than TFTD bug hunt missions).
Warboy and Volutar have confirmed that the numbers are correct, i.e. as in the original.
... but since the original suffered from the difficulty bug, (I think) they have never balanced it.
The chance to trigger a retaliation grows in a linear fashion (4,8,12,16,20%) with the increasing difficulty... BUT the number of spawned retaliations grows much faster!!
I did some simplified calculations (lower estimates) and the results (attached) are really scary.
I am not asking to change the numbers in the vanilla... shorter gameplays and fewer shot down UFOs keep the number of retaliations somehow reasonable.
But, when playing mods, this has escalated and is now completely out of control.
I was forced to edit my save to escape the exponentially increasing number of retaliations.
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So, what I am asking for is:
1. @players: do you have a similar experience... or am I just going crazy? also, can someone double check my calculations?
2. @developers: could you externalize the percentage for each difficulty, so that we can override it in the mods, which have longer gameplay than vanilla? Looking at the source code, it should be just a few lines of code... pretty please, with a sugar on top
Cheers,
Meridian
PS: (if implemented) for FMP, I would recommend the following percentages: 4,7,9,11,12%