Author Topic: [UFO][Weapon] Plasma Blade & Plasma Sword Mod  (Read 17899 times)

Offline Solarius Scorch

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Re: [Weapon] Plasma Blade & Plasma Sword Mod
« Reply #15 on: September 25, 2015, 07:10:21 pm »
Oops, sorry. Fixed!

No problem, the site is shaky at best. :)

EDIT: No, still broken. :P

Offline pWWWa

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Re: [Weapon] Plasma Blade & Plasma Sword Mod
« Reply #16 on: February 14, 2016, 07:27:21 pm »
Update 1.06

- unresearchable bug fixed ("requires" replaced with "dependencies");

- slightly changed item stats (weight -1 point, sellcost +500, added "attraction=10" for both);

- hit animation changes (more sharp + "fade" affect).
« Last Edit: February 14, 2016, 08:06:56 pm by pWWWa »

Offline g5-freemen

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Re: [UFO][Weapon] Plasma Blade & Plasma Sword Mod
« Reply #17 on: April 19, 2016, 10:30:09 am »
Little remake. Now plasma sword and plasma blade can be researched by scientists and aliens don't use it.
Plasma sword and plasma blade only for crazy humans :)

Offline The_Atomik_Punk!

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Re: [UFO][Weapon] Plasma Blade & Plasma Sword Mod
« Reply #18 on: July 23, 2016, 01:26:00 am »
Hey guys, this mod seems awesome, but I'm having trouble getting it set up with my OpenXcom install. I'm running OpenXcom 1.0, and grabbed the Plasma_Melee 1.6 archive.  My folder setup is Openxcom/data/ and then the following: Ruleset, Resources, TERRAIN, MAPS, ROUTES.  Where do I place all of the contained files/folders of Plasma_Melee 1.6? Simply extracting the archive to my data folder doesn't work, and individually placing the .rul file in the ruleset folder, resource stuff in resources etc doesn't seem to work either. Am I doing something wrong here? Is this mod incompatible with certain other mods? Any insight would be greatly appreciated, as I'd love to be able to whip out a hot plasma knife to dice up some cryssilids who get up in my face!

*EDIT Changing my build to the latest nightly made it possible to get this mod working!
« Last Edit: July 23, 2016, 09:13:46 am by The_Atomik_Punk! »

Offline pWWWa

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Re: [UFO][Weapon] Plasma Blade & Plasma Sword Mod
« Reply #19 on: September 09, 2016, 05:47:59 pm »
Tiny Update 1.07:

- graphics reworked (HandObs more similar to their BigOb`s images, small fixes at Hit animations and Sword FloorOb);

- some unused/doubled stuff were removed (old and glitchy images, map options from alienDeployment section).
« Last Edit: September 09, 2016, 05:55:20 pm by pWWWa »

Offline pWWWa

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Re: [UFO][Weapon] Plasma Blade & Plasma Sword Mod
« Reply #20 on: April 20, 2017, 03:36:51 pm »
Update 1.08:

- small graphic fixes for HandObs and FloorObs;

- new Hit Animation;

- alienDeployments replaced with  builtInWeaponSets.

- sell cost increased x10 times, production cost increased x4 times for both.

Offline chaosshade

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Re: [UFO][Weapon] Plasma Blade & Plasma Sword Mod
« Reply #21 on: January 26, 2018, 10:01:20 am »
Queen Chaos to the rescue again!

Offline Yataka Shimaoka

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Re: [UFO][Weapon] Plasma Blade & Plasma Sword Mod
« Reply #22 on: January 26, 2018, 10:57:38 am »
More like "Queen of Chaos"

Offline SIMON BAILIE

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Re: [UFO][Weapon] Plasma Blade & Plasma Sword Mod
« Reply #23 on: January 27, 2018, 08:53:21 pm »
Could you supply a direct link for v1.08 as the mod portal's not working.

Offline pWWWa

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Re: [UFO][Weapon] Plasma Blade & Plasma Sword Mod
« Reply #24 on: January 27, 2018, 09:03:40 pm »
Dears, 1.09 Version in attachment.

Changes:
-slightly altered graphic for hit animation and floorObs.