I'm trying to make new ambient sounds for missions, but when I specify a soundId that is outside the normal range in terrains.rul, the game crashes as soon as it's loaded.
This is an example of my custom ruleset:
extraSounds:
- type: BATTLE.CAT
files:
126: Resources/PSXSFX/0122_2.WAV
- type: BATTLE2.CAT
files:
126: Resources/PSXSFX/0122_2.WAV
terrains:
- name: SEABED
ambience: 126
Support for a feature like this would be very favorable for modding!