Author Topic: Dumb questions from a would-be modder  (Read 18038 times)

Offline Quinch

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Re: Dumb questions from a would-be modder
« Reply #30 on: September 07, 2015, 05:09:16 am »
Hmm, that seems to focus around the research tree. I'm trying to aim for something along the lines of "hmm, we recovered a sonic weapon. Let's take one apart", rather than researching them one by one.

Offline Warboy1982

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Re: Dumb questions from a would-be modder
« Reply #31 on: September 07, 2015, 06:08:58 am »
Yes, the comprehensive source is hacking Warboy's brain.

IRC is the best option for quick results.

Offline Quinch

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Re: Dumb questions from a would-be modder
« Reply #32 on: September 30, 2015, 09:19:53 am »
I've been rewriting the expanded gauss arsenal mod and I'm trying to figure out what's wrong with this research ruleset - all weapons are researchable at the start of the game, whereas they should be locked by Gauss Principles for first tier and Advanced Gauss Weapons for the second.

Any clues?

https://dl.dropboxusercontent.com/u/33551029/openXcom/Second%20Alien%20War.rar

Offline chaosshade

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Re: Dumb questions from a would-be modder
« Reply #33 on: October 01, 2015, 01:18:17 am »
I rewrote the Expanded Gauss Arsenal mod for my own purposes so I have some experience w/ it.  To me, it sounds like the dependencies tags have errors in them.  Check the wording, spacing, and the formatting.

Offline Quinch

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Re: Dumb questions from a would-be modder
« Reply #34 on: October 01, 2015, 03:13:57 am »
Oh, Warboy helped me figure it out - apparently, getOneFree is only meant to use on captured aliens, putting it into the ruleset with a non-captured item did weird things.

Also, what did you do? I'm always on the lookout for more TFTD mods.

Offline chaosshade

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Re: Dumb questions from a would-be modder
« Reply #35 on: October 01, 2015, 08:17:02 am »
I rewrote the unlock order.  I didn't like how much the mod put me at a tactical disadvantage (it was better to just ignore Gauss and go for Sonics right away because of the volume of stuff you needed to research) so I set it up to unlock in stages, Light (pistols and SMG,) Medium (Rifles and Shotgun,) and Heavy (Heavy Gauss and LMG) Gauss weapons and it followed the order properly afterward (Cannon, Defenses.)  I also made it so you don't need to have the new fighter flying sub to unlock the Gauss Tank... because that's intensely stupid and the Gauss Coelocanth is effectively useless by the time you get it anyway.

Offline Meridian

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Re: Dumb questions from a would-be modder
« Reply #36 on: June 27, 2017, 10:20:10 am »
Oh, Warboy helped me figure it out - apparently, getOneFree is only meant to use on captured aliens, putting it into the ruleset with a non-captured item did weird things.

This limitation has been removed in the latest nightly.

Offline Quinch

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Re: Dumb questions from a would-be modder
« Reply #37 on: June 27, 2017, 05:54:23 pm »
Woohoo!