I rewrote the unlock order. I didn't like how much the mod put me at a tactical disadvantage (it was better to just ignore Gauss and go for Sonics right away because of the volume of stuff you needed to research) so I set it up to unlock in stages, Light (pistols and SMG,) Medium (Rifles and Shotgun,) and Heavy (Heavy Gauss and LMG) Gauss weapons and it followed the order properly afterward (Cannon, Defenses.) I also made it so you don't need to have the new fighter flying sub to unlock the Gauss Tank... because that's intensely stupid and the Gauss Coelocanth is effectively useless by the time you get it anyway.