Author Topic: [MAPS] New Terror Mission Map Blocks  (Read 136255 times)

Offline hellrazor

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Re: [MAPS] New Terror Mission Map Blocks
« Reply #195 on: August 18, 2015, 07:06:01 am »
Well i published the Reworked Version of the Maps on the Modportal,

See here: Lukes Expanded Terror Reworked

I guess it is ok to let people post stuff in here or?
« Last Edit: February 01, 2016, 03:59:02 pm by hellrazor »

Offline kikimoristan

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Re: [MAPS] New Terror Mission Map Blocks
« Reply #196 on: August 18, 2015, 07:18:25 am »
just downloaded it first one

Offline Mr. Quiet

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Re: [MAPS] New Terror Mission Map Blocks
« Reply #197 on: August 19, 2015, 02:45:20 am »
Damn, this is awesome! Hellrazor, is is compatible with Hobbes's UFO Redux?

Offline kikimoristan

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Re: [MAPS] New Terror Mission Map Blocks
« Reply #198 on: August 19, 2015, 03:43:04 am »
game crashes on my system not sure exactly why. new battle TERROR mission has 2 terrains if i choose luke's expanded game crashes to desktop but if i chose default  works

Offline hellrazor

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Re: [MAPS] New Terror Mission Map Blocks
« Reply #199 on: August 19, 2015, 07:45:15 am »
game crashes on my system not sure exactly why. new battle TERROR mission has 2 terrains if i choose luke's expanded game crashes to desktop but if i chose default  works

Jeah i forgot to remove the additional Civilians from the Terrain definition, so it would crash trying to add those in a vanilla game.
Clumsy me...

I uploaded a corrected Version to the Modportal.

See here Lukes Expanded Terror Reworked 1.1

--- posts merged ---

Damn, this is awesome! Hellrazor, is is compatible with Hobbes's UFO Redux?

Well i guess they are not, since this mod has his own terrain definition and also overwrites a section
of the Terrorsite alienDeployment stuff, otherwise it won't work correctly.
So you probably need to Adapt it so they work together. Or ask Hobbes, if he puts those Maps in UFO Redux.

EDIT: Just tested, and as i stated, no not compatible.
« Last Edit: February 07, 2016, 11:38:25 am by Solarius Scorch »

Offline kikimoristan

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Re: [MAPS] New Terror Mission Map Blocks
« Reply #200 on: August 19, 2015, 08:01:47 am »
thanks hellrazor

Offline hellrazor

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Re: [MAPS] New Terror Mission Map Blocks
« Reply #201 on: February 06, 2016, 11:22:40 pm »
thanks hellrazor

No problem, i was half asleep when putting it together, so i totally forget removing the civilians from the terrain pack.
Oh well that happens if you Mod while you should better be sleeping.

I hope Luke doesn't mind me posting my Stuff here.

--- posts merged ---

I totally forget to post this here...

Lukes Expanded Terror Reworked v1.2


Changelog:

Version 1.2
 - Fix Route Node on EXPANDEDTERROR21
 - Fix missing LOFTS for some Tiles in MADDECOR.MCD
 - Fix some minor Errors with wrong placed Tiles
 - Replaced Tiles due to MCD conversion
 - Removed FRNL83.MCD and replaced with FRNITURE and MADDECOR
 - Removed Copies of vanilla Maps
 - Reworked Mapscript

Downloadlinks:
Modportal
Dropbox
« Last Edit: February 07, 2016, 11:37:46 am by Solarius Scorch »

Offline davide

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Re: [MAPS] New Terror Mission Map Blocks
« Reply #202 on: February 07, 2016, 11:17:39 am »
Good,

How many free tile slot remaining on this terrain tilesets ?
 (I am thinking about tall building showed in other thread)

Offline Solarius Scorch

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Re: [MAPS] New Terror Mission Map Blocks
« Reply #203 on: February 07, 2016, 11:42:09 am »
Good,

How many free tile slot remaining on this terrain tilesets ?
 (I am thinking about tall building showed in other thread)

I highly doubt adding this to any existing terrain would give good results.

I'd rather take some city theme, change the old walls to new (office building) walls, change street tiles if necessary (should look posh), then browse all the objects and decide which are unnecessary, and finally make a list of objects that should be in and add them by overwriting the unwanted objects.

Offline hellrazor

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Re: [MAPS] New Terror Mission Map Blocks
« Reply #204 on: February 07, 2016, 11:51:02 am »
I highly doubt adding this to any existing terrain would give good results.

I'd rather take some city theme, change the old walls to new (office building) walls, change street tiles if necessary (should look posh), then browse all the objects and decide which are unnecessary, and finally make a list of objects that should be in and add them by overwriting the unwanted objects.

I guess that is the way to go Solarius.

Offline davide

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Re: [MAPS] New Terror Mission Map Blocks
« Reply #205 on: February 07, 2016, 03:53:13 pm »
Hobbes's school ...  ;D ;D ;D

Offline luke83

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Re: [MAPS] New Terror Mission Map Blocks
« Reply #206 on: April 25, 2016, 05:58:32 am »
"I hope Luke doesn't mind me posting my Stuff here."

 I want to say a big THANKYOU to all the modders that have taken on my work and Fixed & Expanded it over the years, it great to see all the many hours i spent creating maps on here has not been lost, Keep up the good work guys i am very impressed with everything i see  ;D

Offline new_civilian

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Re: [MAPS] New Terror Mission Map Blocks
« Reply #207 on: April 25, 2016, 01:57:16 pm »
Does this mean we gonna see more maps from you soon?  ;D

Nice to have you back, luke83!


Offline davide

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Re: [MAPS] New Terror Mission Map Blocks
« Reply #208 on: April 25, 2016, 04:32:34 pm »
Hello Luke, welcome back !!!

 :D :D :D

Offline Hobbes

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Re: [MAPS] New Terror Mission Map Blocks
« Reply #209 on: April 25, 2016, 05:43:41 pm »
"I hope Luke doesn't mind me posting my Stuff here."

 I want to say a big THANKYOU to all the modders that have taken on my work and Fixed & Expanded it over the years, it great to see all the many hours i spent creating maps on here has not been lost, Keep up the good work guys i am very impressed with everything i see  ;D

Hey Luke, thanks for getting me addicted again to map making ;)