Author Topic: merge stat tracking + extended into main branch?? (perhaps after 2.0)  (Read 5214 times)

Offline kikimoristan

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Would be nice to be able to use both together and be officially supported by OpenXCom team.

Both shoes and yankes could continue working on their mods and have any new features or changes be patches authored by lead devs. 

I'm thinking perhaps after OpenXCom 2.0 and once both support TFTD cause I think atm only xcom1 is supported.  Both mods are quite mature and stable and would be a great addition to the engine as a whole.

Stat tracking code + interface enhancements can be included into main branch and have Commendations as a separate  optional downloadable mod.

Extended is essentially the next up engine after xcom1/xcom2. I would say if there was an xcom3 it would probably have had Extended like engine enhancements. Just like TFTD made some changes to UFO, Extended made some changes to TFTD/UFO. Since extended makes some gameplay changes maybe  have  them default to  xcom1/xcom2 behaviour and use rulesets to tap into the engine enhancements.

Probably somtimes after 2.0 is released all devs could sit down and have a talk grab useful features from both of these mods and include it into main branch.

Combining both of these would probably yield an instant OpenXCom 3.0.

What do you guys think?

Offline Shoes

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Re: merge stat tracking + extended into main branch?? (perhaps after 2.0)
« Reply #1 on: August 18, 2015, 11:27:37 pm »
By all means that would be great, but the discussion should probably be had at the end of the development cycle. Any earlier, and the devs get stuck maintaining code they didn't write.

In the mean time, hope that someone will do it on your behalf :D

Offline kikimoristan

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Re: merge stat tracking + extended into main branch?? (perhaps after 2.0)
« Reply #2 on: August 18, 2015, 11:45:05 pm »
too soon?

:)

maybe disregard until later when 2.0 comes about whenever that is

also that's okay i don't expect an special treatment i just use whatever is available  . im happy with that.

niculinux

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Re: merge stat tracking + extended into main branch?? (perhaps after 2.0)
« Reply #3 on: August 19, 2015, 03:32:39 pm »
I agree, but thats' not "a matter of life and death", i think :)

Offline Yankes

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Re: merge stat tracking + extended into main branch?? (perhaps after 2.0)
« Reply #4 on: August 19, 2015, 08:38:05 pm »
With extended is one big problem, incompatible goals.
For OXC is faithful recreation of original with small tweaks.
For Extended is mod platform for total conversions.

I deliberate change some game behaviors to better fit my goals.

Offline Solarius Scorch

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Re: merge stat tracking + extended into main branch?? (perhaps after 2.0)
« Reply #5 on: August 20, 2015, 01:52:53 pm »
With extended is one big problem, incompatible goals.
For OXC is faithful recreation of original with small tweaks.
For Extended is mod platform for total conversions.

I deliberate change some game behaviors to better fit my goals.

What exactly did you change? Because I thought that OXCE is just about unhardcoding stuff, and you can have a completely vanilla experience with it if you don't change anything.

Offline Yankes

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Re: merge stat tracking + extended into main branch?? (perhaps after 2.0)
« Reply #6 on: August 20, 2015, 07:31:06 pm »
Quote
Explosions don't remove unconscious unit if they can't kill them first.
Craft weapon equip screen is a bit rearranged.
Big groups of aliens (20+) get less morale losses from casualties.
While loading and unloading weapons you must pay the cost of moving the item to hand.
Throwing now requires a healthy arm to do it (if the item is two-handed, then it requires both).
Rewriten handling of alien psi attacks to handle new features of Psi-Amp.
Throwing and hitting using two-handed weapons have the same penalty as with shooting.
Moving can trigger all close proxy not only one.
Grenades now can explode at once without destroying each others.

Offline Solarius Scorch

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Re: merge stat tracking + extended into main branch?? (perhaps after 2.0)
« Reply #7 on: August 20, 2015, 07:36:21 pm »
Okay, I kind of forgot about these. :P

Still, OXCE doesn't contain any content, right? Like strings or graphics.

Offline Yankes

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Re: merge stat tracking + extended into main branch?? (perhaps after 2.0)
« Reply #8 on: August 20, 2015, 08:02:08 pm »
Yes, pure exe.

Offline kikimoristan

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Re: merge stat tracking + extended into main branch?? (perhaps after 2.0)
« Reply #9 on: August 21, 2015, 01:44:18 am »
nah openxcom ex changes some default game behaviour so you can't just slap it on the main branch. it need a bit of editing  .

but maybe stats could be worked in main and down the line openxcom  can inherit it.

i kind agree with yankes. where openxcom is a remake, extended is a continuation.

Offline hellrazor

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Re: merge stat tracking + extended into main branch?? (perhaps after 2.0)
« Reply #10 on: August 21, 2015, 10:58:07 am »
Would be cool, because i could then merge the commendations Mod into my Expansion :>