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Author Topic: time continues passing while in battle + ambient light changing  (Read 2991 times)

Offline kikimoristan

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simple idea just keep time passing while in battle 1 hour / turn 20 hours battle. could also be 30 min/turn that would make 10 hours battle. could be 10 min / turn that's 2 hours battle.

if it's getting dusk/dark then light slowly changes every turn

while in battle mode nothing else happens in the game until battle ends except for 1 thing: research. research continues while in battle and shows up right away if research complete once battle is over.  OPTIONAL

when battle ends time is hours when battle started + hours/turn in battle.
 
« Last Edit: August 17, 2015, 09:43:33 pm by tollworkout »

Offline Ridаn

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Re: time continues passing while in battle + ambient light changing
« Reply #1 on: August 17, 2015, 10:14:49 pm »
simple idea just keep time passing while in battle 1 hour / turn 20 hours battle. could also be 30 min/turn that would make 10 hours battle. could be 10 min / turn that's 2 hours battle.

if it's getting dusk/dark then light slowly changes every turn

while in battle mode nothing else happens in the game until battle ends except for 1 thing: research. research continues while in battle and shows up right away if research complete once battle is over.  OPTIONAL

when battle ends time is hours when battle started + hours/turn in battle.

Quite pointless suggestion, imo. What does it add to the game?
For a start it is impossible to have two simultaneous battlescape engagements with proposed system.
As for time frames for me it feels more like 1 battlescape turn = 1 minute at max at geoscape (we are not having some kind of joint infantry-tank battles with aliens, more like special ops)- which means that dusk or dawn wont affect battle conditions 99% of time. So keep it simple - sure its abstract, but it works perfectly fine.

Offline kikimoristan

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Re: time continues passing while in battle + ambient light changing
« Reply #2 on: August 17, 2015, 10:20:41 pm »
haha

i said nothing happens in the game when you're in battle including no other battles anywhere. essentially times goes on but game activity freezes.

what it really does is nothing . games is same except you re-adjust shade of battlescape every turn (if turned on) and then once battle is over you adjust game time by adding + time/turns.

it adds atmosphere and realism where you land just before sunset and the sun sets soon after and you have to use flares kinda makes for combo day/night battles when sun sets you need to switch strategy. just saying. even jagged alliance had day night turn based cycle.

Offline mrxian

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Re: time continues passing while in battle + ambient light changing
« Reply #3 on: August 17, 2015, 11:09:38 pm »
I think this is a bad idea.

It would make it so events take place that you can't react to, or it would increase the time without stuff actually happening in that time.

Also, it would change very little in the actual game if a reasonable time was used (Which is probably to the tune of a minute or less per turn.)

Offline kikimoristan

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Re: time continues passing while in battle + ambient light changing
« Reply #4 on: August 17, 2015, 11:19:06 pm »
Okay :) Gotcha. Just an idea. I guess people don't like it