This is a simplified version of
Warboy's custom statstrings mod.
This system only shows exceptional soldiers and therefore all other unlisted soldiers are below average/have nothing to contribute to the team hence useable as meat shield.
I modified this a tad bit adding Assault and heavy variant of mobile roles and changed a few stats here and there. Units are now organized by classes. Also changed to show high psi strength rather than low psi strength.
Before roles you may see the following (only two statstring abbreviations in this mod):
S = psi strength 60+
P = psi skill 40+
Roles
/Elite : jack of all trades master of all. your best soldier
health 30+
strength 40+
reactions 60+
firing 60+
stamina 60+
---- accuracy/long range class ----
There is no heavy variant for ranged roles because they should not get too close to combat. Ideally a sniper carries lots of ammo and high acc ranged weapon and no explosives or melee weaponry.
/Snipr (Sniper) : a marskman with great reaction fire
firing: 70+
reactions: 60+
/Mksmn (Marksman): great aim
firing: 70+
--- mobile tanks class ----
These are mobile units that can also tank and carry a lot. Ideally used as scouts or mules. Perfect for carrying extra ammo for the team, a stun rod or even a high explosive pack. Add a heavy armor and they can body block for weaker essential units.
/HvySct (Heavy Scout) : higher reaction assault unit
reactions: 50+
stamina: 60+
tu: 60+
/HvyAsslt (Heavy Assault) : low reaction mobile unit best at getting in close and personal .
reactions: 49-
stamina: 70+ <stamina is great to get in shoot and get out
tu: 60+
/HvySupp (Heavy Support) : most trusted unit to carry a medi-kit as he/she is the least likely to panic
bravery: 70+
stamina: 60+
tu: 50+ <decent tu to help out
--- mobility class -----
Mobile units good for hit and run tactics.
/Sct (Scout) : higher reaction assault unit
reactions: 50+
stamina: 60+
tu: 60+
health: 30+
strength: 40+
/Asslt (Assault) : low reaction mobile unit best at getting in close and personal .
reactions: 49-
stamina: 70+ <stamina is great to get in shoot and get out
tu: 60+
health: 30+
strength: 40+
/Supp (Support) : most trusted unit to carry a medi-kit as he/she is the least likely to panic
bravery: 70+
stamina: 60+
tu: 50+ <decent tu to help out
health: 30+
strength: 40+
--- tank/heavy class ---
Plain heavy tough unit with no other special aptitudes.
/Hvy (Heavy) : good at carrying things and tanking . ideally you'd want him/her with heavist armor going in first
health: 30+
strength: 40+
--- specialty class ---
These are more of a niche type units that can use thrown or melee weaponry.
/Spclst (Specialist) : someone who doesn't need to stick with conventional weapons with decent tu, stamina and good at throwing and h2h combat
stamina: 60+ < get in get out
tu: 50+ <get in get out
strength : 40+
melee: 70+
throwing: 70+
/Grndr (Grenadier) : can throw things accurately
strength: 40+
throwing: 70+
/Melee : this unit is more about getting in melee mode (only useful in tftd)
stamina: 60+ < get in get out
tu: 50+ <get in get out
strength : 40+
melee: 70+
Let me know what you think