Author Topic: Armor buildin equipmnet  (Read 2550 times)

Offline TopCat

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Armor buildin equipmnet
« on: August 16, 2015, 06:52:23 pm »
Please allow build-in secondary equipment into armor.

Looking for simplest solution I'm thinking about hard coding weapon/equipment slots in armor but another implementations may be even better .

something like:
a) Personal Medikit - I alway want have medikit build-in armor to allow sef-healing (even less invective) or battle drug injectors
b) Mottion Scaner / Bettel Comp - real advanced armors should allow carry advance electronics inside
c) Anny weapon / equipment hard-coded on normal "hand" slot  .

Offline doctor medic

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Re: Armor buildin equipmnet
« Reply #1 on: August 16, 2015, 06:55:05 pm »
Not sure how it would work but having automatic motion sensors would make the motion sensor have a purpose

Offline TopCat

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Re: Armor buildin equipmnet
« Reply #2 on: August 16, 2015, 07:02:39 pm »
Yes... When you will have it build in armor  then you don't need carry it in hand.

Offline doctor medic

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Re: Armor buildin equipmnet
« Reply #3 on: August 16, 2015, 09:23:58 pm »
Its not that simple you know,there has to be a way to code the function in order to work,To use items you use them by the 2 hand slots which controll the way the weapons and equipment work,you can change stats such as stamina from wearing armor but a function such as using a medic kit without having a medic kit in hand would be impossible.

Offline kikimoristan

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Re: Armor buildin equipmnet
« Reply #4 on: August 17, 2015, 09:47:01 pm »
extended can do this