Fire damage ignores armor (but not damage modifiers), so if you have a 2x2 unit that is not immune to fire, that's ~24 damage per hit which is sometimes more than you can deal otherwise
Good to know.
The power listing of smoke is also for the area (and I think the smoke density. Not all smoked tiles are equal.). The damage done is 1-3/turn and only affected by the damage multiplier.
Alright, but to be clear: this is
stun-damage only, correct?
I'm pretty sure you will get the aquatoid entry and also something from getOneFree. An example is researching an engineer where you get the race and also some other stuff, usually UFO stats or something.
Perhaps I should have phrased my question somewhat differently. What I meant to ask was: I know the two entries will be added to the UFOpedia, but will they pop-up on screen, one first, then the other (immediately after you exit the first one)? Or will the game just notify you for the first unlocked entry only?
It's a bit of a silly question, I know. I just do not remember getting two UFOpedia entries simultaneously.
I think someone altered the code to enable this at some point, at my request even. To change it to Rearm, Refuel, Repair so they are completed from fastest to longest. But I don't know of an option for that (even though I would like it rather than having to change the code).
It would be very useful if this could be implemented with rulesets.
As for your USOPaedia questions, you're sure you're comparing the picture with the ruleset that generated it? If so, that's really weird.. Or are you comparing your picture (with a dated, wrong ruleset, it seems) with the new ruleset from Github (where it would have been fixed)?
No, that's a screencap from the vanilla game. Sure, it may be fixed now. Regardless, why would the actual data state 110 and UFOpedia 130? I mean, I'm just asking because I want to be absolutely sure that any changes I make to items will be automatically reflected in UFOpedia without me needing to go out of my way and be on the lookout for any errors!
https://www.ufopaedia.org/index.php?title=Displacer/SonicNotes
The UFOpedia.orgrmation on the power of the Displacer/Sonic's weapon is incorrect. Its true power is 110.
Alright, I've been heavily (but
lightly) modding the gameājust aiming for a more balanced, improved, perhaps slightly more difficult re-playability. And so far, everything works to perfection (considering the hundred little changes and all the cross-referencing between rulesets). I've believe I've satisfactorily got research, manufacture, facilities, items, itemLevels, alienRaces, units and armors down.
I thought I had ufopaedia.rul down too, but I've come upon a slight predicament now. For some reason I'm unaware of, I cannot make Particle Disturbance Sensor and Medi-Kit appear on UFOpedia right from the start. Any thoughts on that?
All I've done was this:
ufopaedia:
- id: STR_PARTICLE_DISTURBANCE_SENSOR
requires: ""
- id: STR_MEDI_KIT
requires: ""
The only other changes I've done were:
research:
- delete: STR_PARTICLE_DISTURBANCE_SENSOR
- delete: STR_MEDI_KIT
manufacture:
- delete: STR_PARTICLE_DISTURBANCE_SENSOR #Particle Disturbance Sensor #
- delete: STR_MEDI_KIT #Medi-Kit #
And of course, I can already purchase these items as normal. Their UFOpaedia entries just don't show.