ZAIBAKK'S PSIONICS RULES V 0.4
I tested my rules, and this version is far more balanced and cool to play. Enjoy!
This rules are designed to play with OpenXcom at difficuly Superhuman, Hardcore. I also suggest Final Mod Pack.
Xcom operatives:
Psi Points:
Each Psionic start a battle with a pool of psionic points. They are received only at the start of the battle, and they cannot be recharged during battle.
FOR EACH 10 POINTS ON PSIONIC SKILL → 1 PP GAINED.
Example: Psionic Skill 38 → PP = 3.
The maximum of starting Psi Points is 10 (even if you have 110+ psi skill).
In multi-mission battle like Cydonia, you receive PP only at the start of the first mission, and you continue the following missions with the remaining points.
Mind Probe: Using Mind Probe is free, but the soldier using it needs to has at least 1 PP remaining in his pool. This means this item cannot be used by a non psionic.
Panic: Each use of a Panic power with a Psi Amp costs 2 PP.
Mind Control: Each use of a Mind Control power with a Psi Amp costs 6 PP.
Mind Guided Missile, Blaster Launcher, Blaster Multi-Launcher and Hovertank/Launcher:
Shooting with those weapons cost an activation cost in PP (depending on the weapon) + ½ PP for EACH waypoint set (rounded up). This means those weapons cannot be fired by a non psionic. To allow the Hovertank/Launcher to shoot, a single psionic in the battle map must pay the price.
The activation costs are:
Mind Guided Missile = 1 PP
Hovertank/Launcher = 3 PP
Blaster Launcher = 5 PP
Blaster Multi-Launcher = 10 PP, but all waypoints and all other shots in this turn are free.
So, for example, if you shoot with a Blaster Launcher setting 4 waypoints, it will costs 5+(4/2)=7 PP. Note that you have to have at least 6 PP to shoot with Blaster Launcher.
Aliens:
Psionic Shielded Aliens: Alien races with great psionic inclination and their terror units, who are usually mind-controlled by those races, are psionic shielded and therefore harder to attack with Psionic Powers. You cannot use Mind Control on those aliens. You can use Panic on them, but the effort would be like mind controlling a normal alien: it will costs 6 PP. Using Mind Probe on them is no more free, but it costs 1 PP.
Those aliens are: Sectoid, Cyberdisk, Ethereal, Sectopod, Cerebreal, Cerebreal Larva, Zombie.
Terror From The Deep Version:
Those are the differences while playing OpenXcom TFTD at difficulty Superhuman, Hardcore.
Xcom operatives: use appropriate powers and weapons.
Aliens: Psionic Shielded Aliens are: Aquatoid, Calcinite, Hallucinoid, Tasoth, Tentaculat, Zombies, Triscene, Bio-Drone.