Author Topic: Doubts about the operation of some functions Openxcom Extended.  (Read 3368 times)

Offline alinare

  • Colonel
  • ****
  • Posts: 128
    • View Profile
Hi:
I have some doubt about the use of some of the instructions OpenXcom Extended. Can not get to work, or have the effect, I think they have to produce, in my mods.
For example:
craftWeapons:
  - Type: STR_CRAFTWEAPON_TYPE #default config ...
    weaponType: 1 #default value 0.
    stats: #added to craft's stats.
      FuelMax: 0 #additive bonus stats to craft.
      damageMax: 0 #additive bonus stats to craft.
      Speedmax: 0 #additive bonus stats to craft.
      accel: 0 #additive bonus stats to craft.
      Radarrange: 0 #additive bonus stats to craft.
      radarChance: 0 #additive bonus stats to craft.
      sightRange: 0 #additive bonus stats to craft.
      hitBonus: 0 #bonus percentage chance to hit all weapons. Range [0, 100].
      avoidBonus: 0 #bonus percentage to craft dodge chance. Range [0, 100].
      powerBonus: 0 percentage #bonus damage to all weapons. Range [0, 100].
      armor: 0 #amount of blocked damage per hit
I managed to run, the armor, but the rest of statistics, I can not make you join the ship, where the weapons are.

Nor have I accomplished, I go this:
facilities:
   - Type: STR_SOME_FACILITY
     provideBaseFunc: [A] #List of custom IDs That Provide for bulding esta base.
     requiresBaseFunc: [] That #List of custom IDs are require to build esta building in base.
manufacture:
   - Type: STR_SOME_MANUFACTURE
     requiresBaseFunc: [A, C]
Finally, is there any way that taking over an object, you add health, energy, etc., and then to leave, statistics soldier, returning to its previous state?
If anyone can make, a simple list, especially of the first issues to understand how they work, very grateful in advance. Sorry for the length of my question.

Offline Yankes

  • Global Moderator
  • Commander
  • *****
  • Posts: 3350
    • View Profile
Re: Doubts about the operation of some functions Openxcom Extended.
« Reply #1 on: June 07, 2015, 09:06:56 pm »
this should not go there, Extended version is my personal branch and SupSuper or Warboy is not responsible for any thing I do there.
This sub forum is only for normal OpenXcom.

And for your question, I have some problems with understanding want you want accomplish.
All future question you should post there: https://openxcom.org/forum/index.php/topic,2915.msg46154.html

Offline alinare

  • Colonel
  • ****
  • Posts: 128
    • View Profile
Re: Doubts about the operation of some functions Openxcom Extended.
« Reply #2 on: June 07, 2015, 09:53:26 pm »
Worth. My apologies for wrong section. Thank you anyway.