Hi:
I have some doubt about the use of some of the instructions OpenXcom Extended. Can not get to work, or have the effect, I think they have to produce, in my mods.
For example:
craftWeapons:
- Type: STR_CRAFTWEAPON_TYPE #default config ...
weaponType: 1 #default value 0.
stats: #added to craft's stats.
FuelMax: 0 #additive bonus stats to craft.
damageMax: 0 #additive bonus stats to craft.
Speedmax: 0 #additive bonus stats to craft.
accel: 0 #additive bonus stats to craft.
Radarrange: 0 #additive bonus stats to craft.
radarChance: 0 #additive bonus stats to craft.
sightRange: 0 #additive bonus stats to craft.
hitBonus: 0 #bonus percentage chance to hit all weapons. Range [0, 100].
avoidBonus: 0 #bonus percentage to craft dodge chance. Range [0, 100].
powerBonus: 0 percentage #bonus damage to all weapons. Range [0, 100].
armor: 0 #amount of blocked damage per hit
I managed to run, the armor, but the rest of statistics, I can not make you join the ship, where the weapons are.
Nor have I accomplished, I go this:
facilities:
- Type: STR_SOME_FACILITY
provideBaseFunc: [A] #List of custom IDs That Provide for bulding esta base.
requiresBaseFunc: [] That #List of custom IDs are require to build esta building in base.
manufacture:
- Type: STR_SOME_MANUFACTURE
requiresBaseFunc: [A, C]
Finally, is there any way that taking over an object, you add health, energy, etc., and then to leave, statistics soldier, returning to its previous state?
If anyone can make, a simple list, especially of the first issues to understand how they work, very grateful in advance. Sorry for the length of my question.