aliens

Author Topic: Increasing aliens per combat?  (Read 3107 times)

Offline endersblade

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Increasing aliens per combat?
« on: May 13, 2015, 10:03:32 pm »
Is there a way to add more aliens to each mission?  And is there a way to make it happen over time, so the longer the game goes, the more aliens are there?  The second part isn't as big of an issue, I'd just like to see more aliens per mission.

Is it as time consuming as adding a new alien entry per alien to every single ship/mission?  Good lord that would take me forever.

Offline Arthanor

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Re: Increasing aliens per combat?
« Reply #1 on: May 13, 2015, 10:08:35 pm »
Increasing the difficulty level is the easiest way to add more aliens. Of course it also gives those aliens better stats.

The other option is to make a mod that redefines the "AlienDeployments" section of the ruleset and increases the numbers there.

As far as I know, there is no way to increase the number of aliens as a function of time (beyond enabling different rulesets or changing the difficulty level of your game in the save once you pass certain dates).

Offline hellrazor

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Re: Increasing aliens per combat?
« Reply #2 on: May 13, 2015, 11:36:53 pm »
The only way to add more enemies per mission modwise is going throu the ruleset files.

For example:
Code: [Select]
alienDeployments:
  - type: STR_MEDIUM_SCOUT
    data:
      - alienRank: 5
        lowQty: 2
        highQty: 7
        dQty: 2
        percentageOutsideUfo: 60
        itemSets:
          -
            - STR_PLASMA_PISTOL
            - STR_PLASMA_PISTOL_CLIP
            - STR_PLASMA_PISTOL_CLIP
          -
            - STR_PLASMA_RIFLE
            - STR_PLASMA_RIFLE_CLIP
            - STR_PLASMA_RIFLE_CLIP
          -
            - STR_HEAVY_PLASMA
            - STR_HEAVY_PLASMA_CLIP
            - STR_ALIEN_GRENADE
      - alienRank: 4
        lowQty: 1
        highQty: 2
        dQty: 1
        percentageOutsideUfo: 20
        itemSets:
          -
            - STR_PLASMA_PISTOL
            - STR_PLASMA_PISTOL_CLIP
            - STR_PLASMA_PISTOL_CLIP
          -
            - STR_PLASMA_RIFLE
            - STR_PLASMA_RIFLE_CLIP
            - STR_PLASMA_RIFLE_CLIP
          -
            - STR_HEAVY_PLASMA
            - STR_HEAVY_PLASMA_CLIP
            - STR_HEAVY_PLASMA_CLIP
            - STR_ALIEN_GRENADE
    width: 40
    length: 40
    height: 4

This increases the number of alien you will encounter on this UFO from 9 to 11 enemies on Superhuman difficulty.

Offline endersblade

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Re: Increasing aliens per combat?
« Reply #3 on: May 14, 2015, 10:31:07 pm »
The only way to add more enemies per mission modwise is going throu the ruleset files.

For example:
Code: [Select]
alienDeployments:
  - type: STR_MEDIUM_SCOUT
    data:
      - alienRank: 5
        lowQty: 2
        highQty: 7
        dQty: 2
        percentageOutsideUfo: 60
        itemSets:
          -
            - STR_PLASMA_PISTOL
            - STR_PLASMA_PISTOL_CLIP
            - STR_PLASMA_PISTOL_CLIP
          -
            - STR_PLASMA_RIFLE
            - STR_PLASMA_RIFLE_CLIP
            - STR_PLASMA_RIFLE_CLIP
          -
            - STR_HEAVY_PLASMA
            - STR_HEAVY_PLASMA_CLIP
            - STR_ALIEN_GRENADE
      - alienRank: 4
        lowQty: 1
        highQty: 2
        dQty: 1
        percentageOutsideUfo: 20
        itemSets:
          -
            - STR_PLASMA_PISTOL
            - STR_PLASMA_PISTOL_CLIP
            - STR_PLASMA_PISTOL_CLIP
          -
            - STR_PLASMA_RIFLE
            - STR_PLASMA_RIFLE_CLIP
            - STR_PLASMA_RIFLE_CLIP
          -
            - STR_HEAVY_PLASMA
            - STR_HEAVY_PLASMA_CLIP
            - STR_HEAVY_PLASMA_CLIP
            - STR_ALIEN_GRENADE
    width: 40
    length: 40
    height: 4

This increases the number of alien you will encounter on this UFO from 9 to 11 enemies on Superhuman difficulty.

Yeah, I was really hoping there was an easier way of doing that lol.  Having to do that for every ship is a pain.  But thanks for the info guys!