sure, stress testing would be appreciated at this point
the sprite limit is now *per mod*, not *per ruleset*. this means that you can split your ruleset into multiple files and sprites declared in one can be used in the others. The sprite limit is still 1000 for regular mods, but is effectively infinite for masters. Masters can use as many sprite numbers as they want. Any mods that declare a master, though, must only use numbers higher than what the master uses to ensure no collisions. So, for example, if a master uses ids for sprites up to 4350, maybe all mods for that master could start their ids at 6000 or so. Even if there is id overlap *between mods*, the engine will keep them straight and each mod will refer correctly to its own sprites.
Well, it didn't go as well as I hoped it would. As of now, UFO and TFTD subfolders are hardcoded, correct?I was hoping to override those with the -data switch or at least by editing the respective metadata.yml files to be able to use an in-place Steam-based installation.
...add a file named TERRAIN/UFO1.PCK to the UFO directory (it can be an empty file, it just has to exist), and change the loadResources line in xcom1's metadata.yml file to read XCOM instead of UFO.
Since we have to re-install OpenXcom, reinstall mods, and re-enable said mods, will this force a restart of campaigns? I'm hesitant to upgrade right this second due to fear of having to start all over again.
Step by Step Guide for Upgrading:Copy your original UFO data files somewhere safeUninstall OpenXcom and remove any files left behind in the "data" directoryInstall OpenXcomCopy your original UFO data files into the UFO directoryStart OpenXcom to make sure it loads okExtract any mods you want to install into the "mods" directory, beneath where your savegames are located. Ensure each mod is extracted into a separate directory under the mods directory. See the example below.Start OpenXcom, go to Options -> Mods, and enable mods you want to use.Your old savegames will work just fine as long as the same mods you had loaded before are still loaded.
It appears as though that selecting a mod by default enables all rulesets at once within the mod folder.
Awesome. This will help greatly with keeping all of that terrain stuff in order.
Did something change with that or am I just losing my mind?