Basically tactical battle without skyranger (troop transport) and with limited number of soldiers.
Troop transport may make battle drop with small group of soldiers and wait on orders in air.
- assign to drop team should be limited by equipment weight carried by soldier (removed by flying suit).
- troop transport should be able mount special equipment called "catapult"which take 1 HWP slot (or 4 soldiers) and allow drop of 3-4 soldiers.
- max 2 catapults per craft.
- game should play part of intro where soldiers jumps from catapults into terror site
Scenarios:
1) Secure Land Area: aliens in landing area may attack troop transport with explosives or blasters and kill all soldiers inside craft before anybody could leave it (and destroy/damage craft itself)
- before troop transport will land in mission area small pack of soldiers may make "battle drop" and secure landing area.
- after securing land area player could call troop transport and bring rest of troops to mission area or finish mission only with "drop team"
- special drop may be optionally introduced for Terror sites where soldiers may be drop less frequently (instead of full group in small land area) in wider area to secure civilist there (but most soldier will fight alone and at least one have to secure land area)
2) Alien Base Attack: alien bases should be capable have air defense (like xcom bases) and direct attack with troop transport may be shoot down. Alien Bases which exist long time may "construct" base defense systems and direct attack may give same base defense dialog but with opposite scenario that alien base shot with Plasma Defense and xcom craft land. With success (base mission) or fail (destroyed craft with crew )
- In such situation player could make "Battle Drop" on Alien Base surface (second AlienBase stage) to seek and destroy Base Defense systems (with high explosives and call troop transport with rest of attack team) or localize lover level base entry and attack it with "Drop Team" only.