aliens

Author Topic: [EXPANSION]Hardmode Expansion -- General Feedback Thread  (Read 422841 times)

Offline hellrazor

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Re: [Beta][EXPANSION]Hardmode Expansion - Testplayers needed
« Reply #165 on: June 15, 2015, 03:57:25 pm »
I have some nasty surprises for my the next release in the bag(despite new UFO Maps;)):

- Additional Alien Ranks (to balance the weapon usage of the aliens)
- Additional Units and Mixed Races. (Maximum number of Aliens will not increase further)
- Probably 2 additional Urban terrains (a mix of vanilla tiles, turned vanillas and Luke expanded Terror tiles), coupled with different MCD color styles.

I hope i am not going overboard with this, but you wanna have even harder gameplay right :D?

I am also considering increasing the Mapsize for Terrormissions and Port Attack Missions to 70x70, which gives ~twice the amount of Maptiles then vanilla 50x50, i am also considering increasing the maximum number of Civlians from 24 to 32. With the bigger Map you can then even safe some of them.
But this will requiere further testing.

Offline hellrazor

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Re: [Beta][EXPANSION]Hardmode Expansion - Testplayers needed
« Reply #166 on: June 17, 2015, 12:26:57 am »
Fear your future Terrormissions my dear friends ^^
Since they will be not what you expect:
« Last Edit: June 17, 2015, 01:07:18 am by hellrazor »

Offline hellrazor

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Re: [Beta][EXPANSION]Hardmode Expansion - Testplayers needed
« Reply #167 on: June 18, 2015, 10:19:37 am »
After some thoughts,
As long as noone will complain about Bugs, i will work on my next set of things i wanna do.
Priority list here:
 - Additional Ranks, Mixed Races
 - Labship variants (we need those badly)
 - Mapscripts for some cool looking Military Bases at the moment Area51Urban is used.
 - Reworked Luke'sExpanded Terror Maps (done) and pulled in 1 recolored MCD set (done), second recolored MCD needs some overwork but it is also in.

Things i do in the background: (you won't really notice)
 - Recheck all UFO Maps which i pulled in from YetMoreUfo's and Luke'sExtraUFO's (already did Medium Scout, Large Scout and Harvesters, found some minor bugs)
 - Recheck all UFO routes and spawn priorities off YetMoreUFO's and Luke'sExtraUFO's
 - Merge MCD files to be able to intermix MADURBAN Maps (Terrain Pack), Luke's Expanded Terror Maps and Vanilla Urban Terror Maps.

On further Notice doesn anyone wanna have 2 Stage Terrormissions? (I doubt it)
I can give you a taste for it, by adding a Underground section of the Military Base, which you need to clear out in a second stage (for the time being i use X-Com Base Modules)
Please let me know.
« Last Edit: June 18, 2015, 11:41:45 am by hellrazor »

Offline Solarius Scorch

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Re: [Beta][EXPANSION]Hardmode Expansion - Testplayers needed
« Reply #168 on: June 18, 2015, 02:49:10 pm »
Could you please resize your screens? They're too big for a regular desktop screen, not to mention a laptop screen.

Offline hellrazor

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Re: [Beta][EXPANSION]Hardmode Expansion - Testplayers needed
« Reply #169 on: June 18, 2015, 04:43:44 pm »
Could you please resize your screens? They're too big for a regular desktop screen, not to mention a laptop screen.

Still to big? They are actually only snippets since the normal  resolution is 1900x1200 and they have 1200x800.
I can shrink them in the future...

Offline Solarius Scorch

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Re: [Beta][EXPANSION]Hardmode Expansion - Testplayers needed
« Reply #170 on: June 18, 2015, 07:34:37 pm »
Still to big? They are actually only snippets since the normal  resolution is 1900x1200 and they have 1200x800.
I can shrink them in the future...

1200x800? When a normal screen is something like 1366x768 or similar, that makes a picture that is way too big for a forum thread - with browser interface and forum interface. :)

Offline hellrazor

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Re: [Beta][EXPANSION]Hardmode Expansion - Testplayers needed
« Reply #171 on: June 19, 2015, 10:19:41 am »
1200x800? When a normal screen is something like 1366x768 or similar, that makes a picture that is way too big for a forum thread - with browser interface and forum interface. :)

I don't know what is normal for you, but i have 2 Flatscreen on 1900x1200, so that's normal to me. And yes you are probably right that 1200x800 is really bad to view on low resolutions like 1366x768, but i doubt this is "normal". Maybe if you think that tablets and small Netbooks are normal devices...
I can't work with those, a Netbook for coding is fine, but everything involving graphics and games i do on my real machine at home.
« Last Edit: June 19, 2015, 10:22:16 am by hellrazor »

Offline Solarius Scorch

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Re: [Beta][EXPANSION]Hardmode Expansion - Testplayers needed
« Reply #172 on: June 19, 2015, 10:55:15 am »
I don't know what is normal for you, but i have 2 Flatscreen on 1900x1200, so that's normal to me. And yes you are probably right that 1200x800 is really bad to view on low resolutions like 1366x768, but i doubt this is "normal".

My desktop: 1360x768
My laptop: 1366x768
My desktop at work: 1360x768

Check your reality, dude. :P

EDIT: some statistics I dug up.
« Last Edit: June 19, 2015, 10:59:44 am by Solarius Scorch »

Offline Meridian

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Re: [Beta][EXPANSION]Hardmode Expansion - Testplayers needed
« Reply #173 on: June 19, 2015, 11:01:03 am »
My desktop: 1920x1080
My laptop: 1680x1050
My desktop at work: 1280x1024
My tablet: 1280x800 -- I mostly use the tablet to read the forum

And yes, if it's not too much of a nuisance, please don't make screenshots wider than 900px or so... I don't have any statistics, but I think many people still have 1280x1024 (standard 19'') on their desktops and 1366x768 (HD ready) on their laptops.
« Last Edit: June 19, 2015, 11:03:56 am by Meridian »

Offline hellrazor

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Re: [Beta][EXPANSION]Hardmode Expansion - Testplayers needed
« Reply #174 on: June 19, 2015, 11:23:58 am »
My desktop: 1920x1080
My laptop: 1680x1050
My desktop at work: 1280x1024
My tablet: 1280x800 -- I mostly use the tablet to read the forum

And yes, if it's not too much of a nuisance, please don't make screenshots wider than 900px or so... I don't have any statistics, but I think many people still have 1280x1024 (standard 19'') on their desktops and 1366x768 (HD ready) on their laptops.

hm.. i guess
Code: [Select]
#!/bin/bash
for i in $( ls *.{jpg,png,gif}); do convert -resize 80% $i re_$i; done
will do the job in the future.

Offline hellrazor

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Re: [Beta][EXPANSION]Hardmode Expansion - Testplayers needed
« Reply #175 on: June 21, 2015, 12:55:02 pm »
My dear friends,
i decided to add one more weapon into the earlie game,
the Grenade Launcher (i also made soem HandOb's and FloorOb's for the Ammo)

The Plasma Sniper will now also be more deadly and gets a second clip ;)

And does the term "Chryssalid Impregnation Spit" do ring some bells ;)?
« Last Edit: June 21, 2015, 01:53:07 pm by hellrazor »

Offline hellrazor

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Re: [Beta][EXPANSION]Hardmode Expansion - Testplayers needed
« Reply #176 on: June 26, 2015, 07:57:02 pm »
Well i am working on some new units, once i finish their graphics and have made one more Map
there will be a release of a new Version with some good new stuff and some bugfixes and some nastyness *evilgrin*

Let me give you a tease:

Offline Meridian

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Re: [Beta][EXPANSION]Hardmode Expansion - Testplayers needed
« Reply #177 on: June 26, 2015, 07:59:47 pm »
Transformers attack us too? :)

Offline hellrazor

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Re: [Beta][EXPANSION]Hardmode Expansion - Testplayers needed
« Reply #178 on: June 26, 2015, 08:01:07 pm »
Transformers attack us too? :)

No tranformers, but:
Recoloring stuff is so timeconsuming... i need a break.

EDIT: Does it really look like a Transformer? I mean come on i spoent the entire afternoon on those sprites and pictures and i still have to do the FloorOb's for the corpses
« Last Edit: June 26, 2015, 08:14:02 pm by hellrazor »

Offline Meridian

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Re: [Beta][EXPANSION]Hardmode Expansion - Testplayers needed
« Reply #179 on: June 26, 2015, 08:16:39 pm »
That was supposed to be a praise... I like them!

Edit: and I saw more of your new floor plans for excavator and fighter today... pretty sweet
« Last Edit: June 26, 2015, 08:18:57 pm by Meridian »