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Author Topic: Let's Play PirateZ! (0.9j) Finished:Incomplete (52 episodes)  (Read 130423 times)

Offline ivandogovich

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Re: Let's Play PirateZ! (0.9j) Now with Limericks!!!
« Reply #255 on: June 15, 2015, 05:58:28 pm »
Also: Thanks for everyone's feedback!  It means alot!

I've posted the decision request in the YouTube comments as well.  So far its pretty close between, just string it out, and cut over to Extended.

Cheers, Ivan :D

Offline Meridian

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Re: Let's Play PirateZ! (0.9j) Now with Limericks!!!
« Reply #256 on: June 15, 2015, 09:33:40 pm »
So, I just downloaded PirateZ for the first time and turned on debug mode out of curiosity....

Ehm.

Hmmm.

How should I say this?

This thing is HUGE... it's gonna take 74.1 quadrillion episodes to finish... ZOMG.

Offline ivandogovich

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Re: Let's Play PirateZ! (0.9j) Now with Limericks!!!
« Reply #257 on: June 15, 2015, 11:02:48 pm »
I wasn't kidding when I mentioned 250-300 eps at my pace. Thats probably 200 at yours.... but yeah. Huge.  "Job security" Still plenty to do.  And well ... that probably not horrible for someone who has hundreds of episodes of HOMM.

Online Dioxine

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Re: Let's Play PirateZ! (0.9j) Now with Limericks!!!
« Reply #258 on: June 15, 2015, 11:51:50 pm »
I reckon it takes about 20-60 hours to get to mid-game, depending on your skill, luck and difficulty level. Finishing the game can possibly be done in like 80 hours of normal play, possibly less, but likely more. Twice as much if you want to get all the secrets. These are just rough estimates though. In game-time, I think it is impossible to finish the campaign within 1 year, and very likely to be able to do so in in 3 years.

Offline ivandogovich

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Re: Let's Play PirateZ! (0.9j) Now with Limericks!!!
« Reply #259 on: June 15, 2015, 11:59:48 pm »
I have 17.5 hours in the series right now, and I'd guess I'm not close to the mid game.  Still feels like the beginning tbh.  Doing a YT series is a lot slower, to comparatively the average player might need only 5-10 hours to get where I am.

Offline pilot00

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Re: Let's Play PirateZ! (0.9j) Now with Limericks!!!
« Reply #260 on: June 16, 2015, 12:06:29 am »
I reckon it takes about 20-60 hours to get to mid-game, depending on your skill, luck and difficulty level. Finishing the game can possibly be done in like 80 hours of normal play, possibly less, but likely more. Twice as much if you want to get all the secrets. These are just rough estimates though. In game-time, I think it is impossible to finish the campaign within 1 year, and very likely to be able to do so in in 3 years.

3 years was what it took me because I slagged it a bit in order to get most things, but even then  RNG Decided against it.

For a power player and with prior knowledge id put it around the 2.5 mark. If you want everything 4 years it is.

Offline NeptunesNookGames

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Re: Let's Play PirateZ! (0.9j) Now with Limericks!!!
« Reply #261 on: June 16, 2015, 10:03:58 am »
Is there an option #4, continue playing it without a regular upload schedule?  Even if you go down to once a week I'm in favor of that, I would love to see it played out further.

Or, start posting 3 hour episodes for the next couple weeks ;)

Offline ivandogovich

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Let's Play OpenXcom PirateZ! Ep #36: Enemy Hideout!!
« Reply #262 on: June 17, 2015, 03:44:17 pm »
Let's Play OpenXcom PirateZ! Ep #36: Enemy Hideout!! 



Hawaiian Tropics!!

Cheers, Ivan :D

Limerick:
Spoiler:
"A cruise into the Pacific
Revealed something horrific
  An Academy Lair
  And though we don't dare,
There may be loot quite terrific"

Offline ivandogovich

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Re: Let's Play PirateZ! Thanks for all the Feedback!!
« Reply #263 on: June 17, 2015, 03:52:02 pm »
I want to thank everyone for their feedback!!

As much as I wish there were an option Four, unfortunately my circumstances are such that there isn't.  Its just a quirk of my real life situation. 

The results:

6 votes for staying with .9j, and 3 votes with switching to Extended.  So I'll be staying here in .9j and trying to produce enough vids to maybe get us into the 50's in terms of episodes.

I'm not going to ask Meridian to take up the campaign.  He should start an Extended campaign of his own, whenever he decides that he wants to take on PirateZ.  He will do so with the same panache and thoroughness that he does everything, and I can't wait to see it. :)

I can leave all my resources though, if someone would like them, when I have to wrap it up (saves, music, etc). 

Offline ivandogovich

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Let's Play OpenXcom PirateZ! Ep #37: Night Fight! Too Easy!
« Reply #264 on: June 19, 2015, 06:01:40 pm »
Let's Play OpenXcom PirateZ! Ep #37: Night Fight!



Too Easy!

Cheers, Ivan :D

Limerick:
Spoiler:
"You've never seen such a sight
As the dark Hawaii Night
  With shot and with flame
  We've come to proclaim
That we're here to bring 'em the Fight"


Offline ivandogovich

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Let's Play OpenXcom PirateZ! Ep #38: Medium Supply!! Lots of Targets!!
« Reply #265 on: June 22, 2015, 05:58:33 pm »
Let's Play OpenXcom PirateZ! Ep #38: Medium Supply!! 



Lots of Targets!!

Spoiler:
Knock knock on the enemy's House
The academy plays Cat and mouse
  We arced out the flame
  And took steady aim
And shot down the redhead with Gauss

Cheers, Ivan

Offline ivandogovich

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Let's Play OpenXcom PirateZ! Ep #39: Boarding Party!!
« Reply #266 on: June 24, 2015, 07:51:10 pm »
Let's Play OpenXcom PirateZ! Ep #39: Boarding Party!! 



Secure the Enemy Vessel!!

Limerick:
Spoiler:
"The rifle spoke with a bark
As death flew out of the dark
  So inside we jumped
  And their heads we thumped
Though The casualty list is quite stark"

Cheers, Ivan :D

Offline ivandogovich

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Let's Play OpenXcom PirateZ! Ep #40: Tunnel Rat!!
« Reply #267 on: June 26, 2015, 04:37:56 pm »
Let's Play OpenXcom PirateZ! Ep #40: Tunnel Rat!! 



Rooting Charlie out of his Hidey Hole!!

Limerick:
Spoiler:
We encountered an immobile Feller
An armored and nasty Cave Dweller
  We tackled the bush
  With a dynamite push
Then the IED blew him up stellar.

Cheers, Ivan :D


Offline Arthanor

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Re: Let's Play PirateZ! (0.9j) Now with Limericks!!!
« Reply #268 on: June 29, 2015, 06:06:31 pm »
Nice clean up Ivan! Too bad you didn't get one of the red headed dudes! That felt like a HUGE map!

Great use of the "stop, drop and roll" response for being on fire ;) I wasn't sure that'd work, but I guess bashing a gal with knuckles or a handle is a good way to deal with fire?! Especially if you have a shot of rum ready for when they pass out.

A few hints that might help:
- drones (the one tile cyberdiscs) are very vulnerable to fire but resistant to everything else. One molotov/WP/flamethrower hit will take them out. Come to think of it, that makes sense since cyberdiscs are also rather vulnerable to flames.
- Rifles are two handed. If your gals didn't hold on to a bottle of rum or a grenade, they'd shoot better! :P

And.. you WILL storm their base before the end, right? ;)

Offline ivandogovich

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Let's Play OpenXcom PirateZ! Ep #41: R&R at the Citadel!!
« Reply #269 on: June 29, 2015, 10:12:52 pm »
Let's Play OpenXcom PirateZ! Ep #41: R&R at the Citadel!!



Our Combat Wounded need a Break!!

Limerick:
Spoiler:
We sent some gals out to sickbay
To the Citadel Base to stay
  Until they get well
  And can give them more hell
And eagerly join in the fray.

Cheers, Ivan :D