aliens

Author Topic: New terror mission bug - vector::_range_check  (Read 9808 times)

Offline Jstank

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New terror mission bug - vector::_range_check
« on: March 19, 2015, 07:18:06 am »
vector::_range_check

sometimes it won't come up but sometimes it does. I guess it depends on the map

It only shows on terror mission maps

Testing new battle terror missions and expanded urban and rail yard come up with the same error.

Offline hellrazor

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Re: New terror mission bug - vector::_range_check
« Reply #1 on: March 19, 2015, 07:25:28 am »
vector::_range_check

sometimes it won't come up but sometimes it does. I guess it depends on the map

It only shows on terror mission maps

Testing new battle terror missions and expanded urban and rail yard come up with the same error.

Well as soon as i load this savegame and let a few minutes pass Openxcom crashes.
But maybe i should use the FMP...

Offline Jstank

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Re: New terror mission bug - vector::_range_check
« Reply #2 on: March 19, 2015, 07:30:23 am »
Oh should have mentioned FMP is in use. My bad

Offline hellrazor

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Re: New terror mission bug - vector::_range_check
« Reply #3 on: March 19, 2015, 07:34:16 am »
I just downloaded the FMP.... OMG what a mess....

No iam not going do further endure looking at this. (deletes FMP)

Offline Hobbes

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Re: New terror mission bug - vector::_range_check
« Reply #4 on: March 19, 2015, 02:57:53 pm »
Testing new battle terror missions and expanded urban and rail yard come up with the same error.

That was supposed to have been fixed for Railyard, unless Solaris didn't update the FMP yet with the latest files of the Terrain Pack. Can you go to the /ROUTES folder and check the modified date of the RAILYARDURBAN19.RMP file? It should be 07-03-2015 04:24

Expanded Urban - is that Luke83's version?

Offline Jstank

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Re: New terror mission bug - vector::_range_check
« Reply #5 on: March 19, 2015, 07:53:35 pm »
They all say they were updated yesterday on my machine. BUT the date says 3.7.2015 on the downloaded fmp file. I am running Git 2015-03-08 1940

I cannot attach the .RMP file

I don't see Expanded Urban in the ROUTES folder.
« Last Edit: March 19, 2015, 08:31:39 pm by Jstank »

Offline Hobbes

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Re: New terror mission bug - vector::_range_check
« Reply #6 on: March 19, 2015, 08:36:18 pm »
They all say they were updated yesterday on my machine. BUT the date says 3.7.2015 on the downloaded fmp file. I am running Git 2015-03-08 1940

That should be the cause of the issue then. You can simply download the Terrain Pack and use it to update all the /MAPS, /ROUTES and /TERRAIN folders to fix that and other bugs that popped up meanwhile.

Offline Jstank

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Re: New terror mission bug - vector::_range_check
« Reply #7 on: March 19, 2015, 08:58:43 pm »
Did not fix it. I updated to latest nightly no dice.

Offline Hobbes

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Re: New terror mission bug - vector::_range_check
« Reply #8 on: March 19, 2015, 09:28:00 pm »
Did not fix it. I updated to latest nightly no dice.

Do you have a save of the game?

I am assuming that you replaced the files in the /ROUTES folder, right? Just checking.

Offline Solarius Scorch

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Re: New terror mission bug - vector::_range_check
« Reply #9 on: March 20, 2015, 09:30:03 am »
I just downloaded the FMP.... OMG what a mess....

No iam not going do further endure looking at this. (deletes FMP)

Your mom's a I would appreciate further comments and suggestions. :) (Preferably in the FMP thread though.)

Offline Jstank

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Re: New terror mission bug - vector::_range_check
« Reply #10 on: March 21, 2015, 02:02:28 am »
FMP is tough to look at with the rule set all scrunched into one file

Offline Solarius Scorch

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Re: New terror mission bug - vector::_range_check
« Reply #11 on: March 21, 2015, 10:35:25 am »
FMP is tough to look at with the rule set all scrunched into one file

Well, my experience is that splitting the file into several parts leads to problems on the users end. As in, many users not being able to enable all the rulesets at once, even with direct instructions. (Don't ask me why.)

Offline Hobbes

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Re: New terror mission bug - vector::_range_check
« Reply #12 on: March 26, 2015, 02:19:29 am »
Just had this bug on Expanded Urban terrain. I couldn't reproduce it afterwards and unfortunately didn't save the mission.

Offline chaosshade

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Re: New terror mission bug - vector::_range_check
« Reply #13 on: March 26, 2015, 02:50:22 am »
I've had it occur on alien landings as well as at terror sites, but I don't use FMP, I just use the Terrain pack.

Offline Jstank

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Re: New terror mission bug - vector::_range_check
« Reply #14 on: March 26, 2015, 12:08:30 pm »
Try turning terrain pack nightly off. It worked for me.