Tensions are high between all countries, as civil unrest is becoming more common in this era of uncertainty and the looming threat of war. A couple of days ago, a mysterious group of well-equipped soldiers attacked a city (
) and left no survivors. All nations quickly prepared for war, not knowing who or what was the enemy. An emergency summit meeting was already underway, and all world leaders demanded the perpetrator who lead the attacks to show himself. Every World leader was pointing fingers at each other at the meeting, behaving like little children. The summit meeting didn't resolve anything, instead made tensions worse. World War III is becoming a reality.
The game starts out with a message from the Council of Twelve (how original), stating that there is evidence that a new global terrorist group, that if left unchecked, will tear the world asunder. Your mission is to find these terrorist and eliminate them, for the humanity sake.
You start out by placing a base and so forth, or the investigate/freeform part. To advance the story, you have to capture the secondary leader (
) and interrogate him. In the first month, he shows up only in the terror missions. His uniform will be different than the other soldiers. The secondary leader (
) will reveal information about the primary base of operations.
However, he will only reveal this information if your research in interrogation is high enough, otherwise, he will partially reveal this information, or not at all. Side note: I'm not sure if I'm able to implement this. If I can't, then I'll just make it a requirement to research interrogation techniques beforehand.
After you get this information, you'll have the option to raid this base. The base is pretty big, so it'll just be a one part mission. The mission's objective is to destroy the 4 reactors in the base. The location is randomized. You don't need to kill everyone in the base. After that, you get aboard the ship to escape before the entire base blows up.
The personnel in the base celebrates their victory against the terror cell, but then... a image on the screen appears; a face that's covered with traces of circuits. It begins to speak with a deep, distorted, menacing voice, "Do not be fooled that destroying those puppets marks the end, as I still have other plans to cleanse this planet of this... filth, you call humanity. Your premature celebration will become your permanent undoing." The screen returns to normal, and the base personnel begins their work once more. Several countries begins to ease their tensions and opens talks of peace, while the superpowers stays on high alert and their military on the ready.
This is the end of part 1.