Author Topic: Base defense. All aliens (sectoids) seem to be killed, but that doesn't end.  (Read 10728 times)

Offline Jstank

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I refer you to my previous idea in letting Alien food be a throwable item that has an alien attraction set to 9.  ;D

Offline phi1

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there are aliens upstairs in your laboratory and your workshop, both alive and unharmed, but also unarmed, possibly due to having panicked
Thanks a lot. I was sure that I checked almost everywhere and I thought that enemies are revealed in debug mode, but there is some additional actions to be done to show them, I guess.

Have you started the campaign using the original X-Com and imported a savedgame? Or this is a 100% OXC campaign?
I'm not sure at this point. There is a possibility that I've begun with the original X-Com.

Offline Solarius Scorch

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I refer you to my previous idea in letting Alien food be a throwable item that has an alien attraction set to 9.  ;D

https://allthetropes.wikia.com/wiki/Artifact_of_Attraction