Author Topic: 0.4 This year?  (Read 35771 times)

Offline SupSuper

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Re: 0.4 This year?
« Reply #30 on: July 24, 2012, 03:17:57 am »
This is in the roadmap of 4.0, isn't it?
It was, but externalizing kinda took up the whole schedule. Worse comes to worse, I'll just adjust the randomization so you get all UFO types and terror sites. It's still fully random, but most people can't tell the difference. ;)

In any case there will be a feature coming so people can play around with all the Battlescape features without that pesky outdated Geoscape getting in the way...

Offline hsbckb

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Re: 0.4 This year?
« Reply #31 on: July 24, 2012, 04:48:13 am »
This new is great. Thanks.

Offline michal

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Re: 0.4 This year?
« Reply #32 on: July 31, 2012, 09:07:00 am »
Today? ;)

Offline hsbckb

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Re: 0.4 This year?
« Reply #33 on: July 31, 2012, 09:41:30 am »
No, he is talking about July 2013. ;D

Offline michal

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Re: 0.4 This year?
« Reply #34 on: July 31, 2012, 10:00:41 am »
"OpenXcom v0.4 will be coming out this July!"

Luckily, no ;)

SupSuper, hurry ;)

Guys, champagne and fireworks ready? ;)

Offline d2uriel

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Re: 0.4 This year?
« Reply #35 on: July 31, 2012, 10:40:19 am »
Yep, everything's ready :D.

Offline Daiky

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Re: 0.4 This year?
« Reply #36 on: July 31, 2012, 02:47:22 pm »
I'm ready too. Well, I didn't finish everything on my todo-list for this month, but I decided to keep some for release 0.5 :p

Offline Daiky

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Re: 0.4 This year?
« Reply #37 on: August 01, 2012, 01:13:58 am »
Hmm, he didn't specify which time zone :p It's August 2012 in my time zone now... *hopes*
« Last Edit: August 01, 2012, 01:15:49 am by Daiky »

Offline luke83

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Re: 0.4 This year?
« Reply #38 on: August 01, 2012, 11:09:59 am »
maybe he is adding the finishing touches to something really special , or maybe he forgot :P

Volutar

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Re: 0.4 This year?
« Reply #39 on: August 01, 2012, 11:26:01 am »
Still no runtime debug log?? too bad.

Offline SupSuper

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Re: 0.4 This year?
« Reply #40 on: August 01, 2012, 10:29:49 pm »
DON'T PANIC! ;)

Some nasty bugs are popping up and I'm working around the clock to get it all sorted. Boy, it's like I have a real job. :P The lesson here is simple problems don't always have simple solutions.

Still no runtime debug log?? too bad.
What do you mean? A logging feature? I'll probably just add log4cxx after this but right now I don't wanna play around with more dependencies.

Volutar

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Re: 0.4 This year?
« Reply #41 on: August 01, 2012, 10:42:42 pm »
What dependency are you talking about? simple text logging with levels is one short cpp file! O_o

Offline SupSuper

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Re: 0.4 This year?
« Reply #42 on: August 01, 2012, 11:53:39 pm »
If I'm gonna have logging I'd rather do it properly and use a real library instead of just hacking up more std::cout's. I hear they do cool things like line numbers and stack traces in runtime and all that jazz. :)

Volutar

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Re: 0.4 This year?
« Reply #43 on: August 02, 2012, 04:42:02 am »
If they can do stack trace on exception - I agree :)

Offline michal

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Re: 0.4 This year?
« Reply #44 on: August 02, 2012, 07:37:36 am »
Boy, it's like I have a real job. :P

Without payment :P