Author Topic: 0.4 This year?  (Read 35795 times)

Offline kkmic

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Re: 0.4 This year?
« Reply #15 on: April 08, 2012, 06:45:51 pm »
It's hard to sneak easter eggs when the code is public. :P
There are some pre-compiled git builds...

Offline hsbckb

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Re: 0.4 This year?
« Reply #16 on: June 04, 2012, 11:54:05 am »
Can we have ver 0.4 stable this Autumn? Is there any feature still far from finish?


Roadmap Version 0.4
Research
Manufacture
Geoscape AI phase 1 (missions and UFO spawning)
Battlescape:

Battlescape debriefing, scores, experience and skill ups
Large units and other alien units
Special items phase 1 (medi-kit, motion sensor, proximity grenade & electroflare)

Offline Daiky

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Re: 0.4 This year?
« Reply #17 on: June 04, 2012, 12:14:52 pm »
Last thing I heard from SupSuper is that 0.4 would be released May 2012 :-)
For me, the sooner the better, so I can finish the battlescape (stun weapons, psi-amp, mind probe, get all alien units in, alien base & mars mission, finish the AI)

Offline hsbckb

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Re: 0.4 This year?
« Reply #18 on: June 04, 2012, 01:42:10 pm »
I see. Daiky, thanks for your information.

Offline michal

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Re: 0.4 This year?
« Reply #19 on: June 04, 2012, 03:40:38 pm »
Yeah, it would be great ;) We should start some funding campaign to sponsor beer and pizza for Supsuper & Daiky, so they could code more often ;)

Offline Space Voyager

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Re: 0.4 This year?
« Reply #20 on: June 11, 2012, 10:54:46 pm »
Well, my contribution should cover a pizza and some beer, so... code on!

Offline michal

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Re: 0.4 This year?
« Reply #21 on: July 23, 2012, 11:23:16 am »
Max 8 days for 0.4 ;) How many new features will get in?

Offline Zharik1999

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Re: 0.4 This year?
« Reply #22 on: July 23, 2012, 12:00:58 pm »
Guess that we will get something like this:

    Research
    Manufacture
    Geoscape AI phase 1 (missions and UFO spawning)

Battlescape:

    Battlescape debriefing, scores, experience and skill ups
    Large units and other alien units
    Special items phase 1 (medi-kit, motion sensor, proximity grenade & electroflare)

Or at least I hope so.

Offline Daiky

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Re: 0.4 This year?
« Reply #23 on: July 23, 2012, 01:28:41 pm »
I'm not so sure about the Geoscape AI phase 1. UFOs don't have missions yet. There are just 3 ufo types that can spawn and they travel a bit at random.

Offline michal

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Re: 0.4 This year?
« Reply #24 on: July 23, 2012, 02:35:49 pm »
I was afraid there were random. Still, we have plenty of new things :)
« Last Edit: July 23, 2012, 02:55:27 pm by michal »

Offline Zharik1999

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Re: 0.4 This year?
« Reply #25 on: July 23, 2012, 03:16:09 pm »
Daiky, are there any floaters on board or maybe even more aliens? :)

Offline Daiky

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Re: 0.4 This year?
« Reply #26 on: July 23, 2012, 06:22:57 pm »
floaters are in the game already a while, but they are not spawned. It's the geoscape that decides what race to spawn and it's fixed to sectoid. I could implement some randomisation to spawn others, but I'm too lazy ehm busy. Yes. I'm busy :p

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Re: 0.4 This year?
« Reply #27 on: July 23, 2012, 06:36:47 pm »
I thought pmprog implementing other races.

Offline Zharik1999

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Re: 0.4 This year?
« Reply #28 on: July 23, 2012, 07:27:16 pm »
But they will be in the 0.4, won't they?

Offline hsbckb

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Re: 0.4 This year?
« Reply #29 on: July 24, 2012, 12:30:53 am »
I'm not so sure about the Geoscape AI phase 1. UFOs don't have missions yet. There are just 3 ufo types that can spawn and they travel a bit at random.

This is in the roadmap of 4.0, isn't it?