Author Topic: Nightly 02_01_0044 issues?  (Read 3722 times)

Offline robin

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Nightly 02_01_0044 issues?
« on: February 02, 2015, 09:12:24 pm »
The (latest) nightly "02_01_0044" makes the game close up when trying" TERROR MISSION" and "Mars: Cydonia the final assault", from New Battle mode (dunno about campaign).
The game closes when clicking ok in the "MISSION GENERATOR" menu.

I also get this error
vector::_M_range_check
when trying to start "Mars: Cydonia Landing" in New Battle mode. It *shouldn't* be my fault because I haven't messed with mars terrain at all.
Again this happens when clicking ok in the "MISSION GENERATOR" menu.


Reverting to nightly "01_23_1405" fixed the first issue (game closing up on terror and cydonia final assult) but not the second "vector" error.
« Last Edit: February 02, 2015, 09:17:12 pm by robin »

Offline Hobbes

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Re: Nightly 02_01_0044 issues?
« Reply #1 on: February 02, 2015, 09:49:19 pm »
This might be involved on the matter:

Code: [Select]
  - type: STR_ALIEN_TERROR
    points: 10
    specialUfo: STR_TERROR_SHIP
    deployment: STR_TERROR_MISSION
    markerName: STR_TERROR_SITE

Offline robin

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Re: Nightly 02_01_0044 issues?
« Reply #2 on: February 02, 2015, 09:58:21 pm »
Do you have the issue too?

Offline Hobbes

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Re: Nightly 02_01_0044 issues?
« Reply #3 on: February 02, 2015, 10:05:36 pm »
Do you have the issue too?

Nope, usually still an older build. But I've just checked the latest changes to the code and it seems that they have just introduced Mission Sites (a la TFTD) and the ruleset regarding alienMissions have been changed.

Better to wait until everything gets properly implemented and documented before trying it out - this feature should be useful for your MiB mod :)
« Last Edit: February 02, 2015, 10:08:26 pm by Hobbes »

Offline volutar

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Re: Nightly 02_01_0044 issues?
« Reply #4 on: February 02, 2015, 10:21:30 pm »
"Wait"? Guys, your reports are really important, "waiting" when you see something is wrong is a kind of harmful towards the way towards 1.1. Don't wait, check, test, and try to use new things. Only that "close collaboration" can provide close (in time-scale) and clear (in bug-scale) next milestone.
Robin, cheers for reporting that. ;)