Author Topic: Motion Scanner developed IRL functions like XCOM version  (Read 4776 times)

Offline NoelBuddy

  • Colonel
  • ****
  • Posts: 142
    • View Profile
Motion Scanner developed IRL functions like XCOM version
« on: January 21, 2015, 12:50:24 am »
Like X-com version detects relative size, level of motion, and distance of object.



The biggest difference is that it's directional not 360 radial detection.
« Last Edit: January 21, 2015, 12:53:01 am by NoelBuddy »

Offline Taberone

  • Captain
  • ***
  • Posts: 90
    • View Profile
Re: Motion Scanner developed IRL functions like XCOM version
« Reply #1 on: January 21, 2015, 03:58:55 am »
Nice. Now if only they could do laser weapons....

Offline Hobbes

  • Commander
  • *****
  • Posts: 2102
  • Infiltration subroutine in progress
    • View Profile
Re: Motion Scanner developed IRL functions like XCOM version
« Reply #2 on: January 21, 2015, 06:03:19 am »
Nice. Now if only they could do laser weapons....

They're keeping those secret until the aliens show up ;)

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11722
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Motion Scanner developed IRL functions like XCOM version
« Reply #3 on: February 27, 2015, 03:34:56 pm »
They're keeping those secret until the aliens show up ;)

So the "Laser weapons" research consists of finding the damn blueprints hidden somewhere in Warehouse 13? :)

Offline Jstank

  • Colonel
  • ****
  • Posts: 247
  • 100% Un-Professional XCOM Lets Player
    • View Profile
    • FINAL MOD PACK LP OUT SOON NOW RECRUITING! SIGN UP TODAY!
Re: Motion Scanner developed IRL functions like XCOM version
« Reply #4 on: March 15, 2015, 10:25:29 pm »
Ctl Click... Shoot... Dead suspect


Problem solved!

Offline pilot00

  • Colonel
  • ****
  • Posts: 487
  • Back in the day it was gameplay not a feature....
    • View Profile