Author Topic: [GRAPHICS] Improved Hand Objects (complete)  (Read 9581 times)

Offline Solarius Scorch

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Re: [GRAPHICS] Improved Hand Objects (complete)
« Reply #15 on: February 23, 2015, 04:15:01 pm »
I'm stealing this for the FMP. Thanks. :)

Offline ivandogovich

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Re: [GRAPHICS] Improved Hand Objects (complete)
« Reply #16 on: February 23, 2015, 04:33:54 pm »
I'm stealing this for the FMP. Thanks. :)

;) Thought you might! :D

Offline SIMON

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Re: [GRAPHICS] Improved Hand Objects (complete)
« Reply #17 on: February 23, 2015, 05:08:11 pm »
Cud the guided missile be included in this mod please!

Offline ivandogovich

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Re: [GRAPHICS] Improved Hand Objects (complete)
« Reply #18 on: February 23, 2015, 05:28:49 pm »
Cud the guided missile be included in this mod please!

Sorry, this mod will only focus on vanilla items. 

Mod makers often provide their own handobs for their mods.  Even if they didn't, it would be pretty difficult to keep up with every other mod created, and make an improved Handob for it.

You are welcome to copy one of the other entries for a vanilla missile and use it for your guided missile though.  It should look better than a grey blob. ;)

Offline Katoosie

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Re: [GRAPHICS] Improved Hand Objects (complete)
« Reply #19 on: March 04, 2015, 01:44:58 am »

Offline jgatkinsn

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Re: [GRAPHICS] Improved Hand Objects (complete)
« Reply #20 on: March 13, 2015, 07:21:02 am »
This is another little mod so full of WIN!  In many ways, it is the little things that matter sometimes.

Offline Coincident

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Re: [GRAPHICS] Improved Hand Objects (complete)
« Reply #21 on: November 14, 2015, 10:43:37 pm »
Sorry to bring this thread back from the grave, but I just wanted to report a small mod-incompatibilty issue:

You're using the index 200 for the elerium floor sprite:
Quote
200: Resources/ImprovedHandObs/FloorOb_Elerium.gif

But the Terrain Pack mod uses indexes 200 through 207 for a dead civilian corpses.
Quote
200: Resources/Units/FLOOROB_MALE_CIVILIAN2_CORPSE.gif

Result: People who use both mods either get UFO Power Sources with dead civilians inside, or a dream-world terror mission with free elerium on the ground  ;D

This can be easily fixed by changing the index for the elerium floorOb to 208, for example.
I know - then you'd have to consider what other random mod would use 208...
Anyway, it seems that the terrain pack is quite widely used so I thought I'd post the "fix" here.

PS - Don't take this the wrong way - I really like this mod, and I consider you did an excellent job; I'm just trying to help  8)

Offline Solarius Scorch

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Re: [GRAPHICS] Improved Hand Objects (complete)
« Reply #22 on: November 14, 2015, 10:47:10 pm »
Um... How can there be problems with the same numbers if these mods are separate? I would understand if the mod collided with vanilla resources...

Offline Coincident

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Re: [GRAPHICS] Improved Hand Objects (complete)
« Reply #23 on: November 14, 2015, 10:59:51 pm »
You mean that different mods can use the same numbers for the same PCK without colliding with each other?
(It makes perfect sense, but I didn't expect that to be supported...)
I have been moving a lot of files on my mods lately, so I must have done something wrong on my machine.

I'm sorry! Forgive the newbieness; I still have much to learn.
I regret my previous post  :-X (except the PS part)

Offline Solarius Scorch

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Re: [GRAPHICS] Improved Hand Objects (complete)
« Reply #24 on: November 14, 2015, 11:02:38 pm »
No worries, it's not an obvious thing. Though if mods did collide like that, this forum would be in tatters :)

Offline ivandogovich

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Re: [GRAPHICS] Improved Hand Objects (complete)
« Reply #25 on: November 15, 2015, 01:45:30 am »
None the less, I'm still glad the mod is still getting some mileage. :)   Even more, I'm humbled and delighted that it has been adopted so widely into so many other terrific mods. :)

Offline hellrazor

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Re: [GRAPHICS] Improved Hand Objects (complete)
« Reply #26 on: November 19, 2015, 02:34:07 am »
None the less, I'm still glad the mod is still getting some mileage. :)   Even more, I'm humbled and delighted that it has been adopted so widely into so many other terrific mods. :)

I do have a couple of more handobs, but those are all for non vanilla icons. In any case your Mod inspired me to make my own HandOb's!