Author Topic: [GRAPHICS] Improved Hand Objects  (Read 5605 times)

Offline ivandogovich

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[GRAPHICS] Improved Hand Objects
« on: January 15, 2015, 03:35:30 pm »
Ok, this is a working thread for Hand Objects updates I'm working on.

The goal is to create distinct handobjects for all vanilla items.  No more grey grenade blobs for almost everything but guns.

I have already published:

Medikit
Hight Explosive Pack
Motion Scanner

Mind Probe
Electro Flare
Proximity Grenade
All rockets
Blaster Bomb
Auto Cannon Clips
Heavy Cannon Clips
Alien Grenade
Smoke Grenade

Rifle Clip
Pistol Clip
Plasma Pistol Clip
Plasma Rifle Clip
Heavy Plasma Clip


Anything other items I'm missing?
Also:  Looking at this list, if you were to use these, would you want to have all of them together in one mod? or the ability to pick and chose? (ie multiple individual mods?)

Cheers, Ivan
Edit: Mod Complete :)

Imgur album here: https://imgur.com/a/AXPFU




Edit: Mod Complete :)

Imgur album here: https://imgur.com/a/AXPFU
« Last Edit: January 17, 2015, 02:12:36 am by ivandogovich »

Offline Hobbes

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Re: [GRAPHICS] Improved Hand Objects
« Reply #1 on: January 15, 2015, 04:32:38 pm »
Anything other items I'm missing?
Also:  Looking at this list, if you were to use these, would you want to have all of them together in one mod? or the ability to pick and chose? (ie multiple individual mods?)

I'd prefer to have all of them in one mod. :)

Two suggestions about the HandObs: it might not be worthwhile to have all objects (specially clips); and those Heavy Cannon clips seem too big when compared to the the soldier.

Offline Shoes

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Re: [GRAPHICS] Improved Hand Objects
« Reply #2 on: January 15, 2015, 05:18:29 pm »
... and those Heavy Cannon clips seem too big when compared to the the soldier.

I disagree, one single bullet is probably pretty large for those hand held cannons. I would agree though that it makes me wonder where he stores the bullets when they're not in his hands..

I would also think that offering it as one giant mod. Honestly, if someone complains that they would rather have a grenade in their hand when holding a rifle clip, they're being too needy ;p

Offline ivandogovich

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Re: [GRAPHICS] Improved Hand Objects
« Reply #3 on: January 15, 2015, 05:53:59 pm »
Thanks for the feedback, gents.   

About the size of the Heavy Cannon clips.  Yeah, I think they look pretty big too.  But, I took as my guide the FloorOb, since that is already in the game and close(ish) to scale.  (For most of these, I was simply taking the floor ob, and rotating it and adjusting positioning and some of the lighting effects by varying the pixels). 

I tried taking the Auto Cannon clips and scaling them down as they are just a bit small than these Heavy Cannon clips, but I wasn't satisfied with the end results.  By reducing them from 4 pixels wide to 3, they looked too small, so I reverted back to the size of the FloorOb.

Cheers, Ivan :D

Offline ivandogovich

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Re: [GRAPHICS] Improved Hand Objects
« Reply #4 on: January 16, 2015, 07:34:59 am »
Ok.  Modpack complete.  I'll get a thread up in the Completed Mods thread and the Modsite Tomorrow. :)

Offline ivandogovich

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Re: [GRAPHICS] Improved Hand Objects
« Reply #5 on: January 30, 2015, 01:28:45 am »
Did a bit of experimentation with Elerium.    I discovered that if you destroy a powersource (say with a Heavy Plasma), the Elerium remains on the ground.  A soldier can pick it up, and it has a good BigOb, that shows up on the inventory screen and in the hand window.  But... it still uses the grenade graphic in the hand. 
I'll be making a new HandOb for the portable Elerium and including it as an update to the mod set.


Offline ivandogovich

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Re: [GRAPHICS] Improved Hand Objects
« Reply #6 on: January 31, 2015, 04:56:17 am »


That looks better.   Also threw in a FloorOb for good measure!

Cheers, Ivan :D