Author Topic: [WEAPON/ARMOR] SPACE MARINES  (Read 43458 times)

Offline Dioxine

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Re: [WEAPON/ARMOR] SPACE MARINES
« Reply #90 on: January 09, 2016, 07:12:18 pm »
Nice pauldrons! I think I might need to modify it a bit further though... too bad I am too caught up in my own mod :/

Offline bulletdesigner

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Re: [WEAPON/ARMOR] SPACE MARINES
« Reply #91 on: January 16, 2016, 09:58:33 pm »
Imperial Guard Base Aka Urban terror misson (help the imperial guard in distress)




Offline bulletdesigner

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Re: [WEAPON/ARMOR] SPACE MARINES
« Reply #92 on: January 27, 2016, 09:43:57 pm »
just to show some love for the "craft"







Offline Solarius Scorch

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Re: [WEAPON/ARMOR] SPACE MARINES
« Reply #93 on: January 27, 2016, 09:48:58 pm »
That's very nice, I like the graphics a lot. But why the Multi-Melta has range several times over the Lascannon?

Offline Dioxine

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Re: [WEAPON/ARMOR] SPACE MARINES
« Reply #94 on: January 28, 2016, 01:28:13 am »
Because this is just a reskin, not weapon conversion yet :)

Offline bulletdesigner

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Re: [WEAPON/ARMOR] SPACE MARINES
« Reply #95 on: February 08, 2016, 09:58:56 pm »


Blood for the blood god

Read a book



Offline UnholyKnight

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Re: [WEAPON/ARMOR] SPACE MARINES
« Reply #96 on: February 28, 2016, 01:52:02 am »
Hmmm, I sometimes thing about fanfic like "deathwatch/X-COM crossover"... and here you are, making that kind of crossover - I'm really waiting release of your mod.

Offline bulletdesigner

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Re: [WEAPON/ARMOR] SPACE MARINES
« Reply #97 on: March 02, 2016, 11:01:04 pm »
Chaos Forces Grow Stronger ! stay vigilant brothers

Offline ivandogovich

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Re: [WEAPON/ARMOR] SPACE MARINES
« Reply #98 on: March 02, 2016, 11:14:23 pm »
That ship looks amazing! :D

Offline Dioxine

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Re: [WEAPON/ARMOR] SPACE MARINES
« Reply #99 on: March 02, 2016, 11:16:50 pm »
Hey make that Juggernaut of Khorne 2x2! It looks like a Puppy of Khorne now :)

Offline bulletdesigner

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Re: [WEAPON/ARMOR] SPACE MARINES
« Reply #100 on: March 02, 2016, 11:39:36 pm »
Hey make that Juggernaut of Khorne 2x2! It looks like a Puppy of Khorne now :)
Already is ! :p guess the pic didn´t capture the right side of the beast

Offline bulletdesigner

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Re: [WEAPON/ARMOR] SPACE MARINES
« Reply #101 on: March 07, 2016, 10:04:03 pm »
The Enemy walker challenge me ! I accept!

Offline bulletdesigner

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Re: [WEAPON/ARMOR] SPACE MARINES
« Reply #102 on: March 19, 2016, 07:09:34 pm »
Brothers i share with you the complete file of the mod 95% done (most of the text in ufopedia is not done yet.). Still theres a part where i can´t advance no more due i need to know extender and extra coding
the file
https://www.filedropper.com/40k

So i must ask someone to make 3 itens auxiliar "builtInWeapons:" to armor in order to this to work the AUX_MEDI_KIT  for the apot armor , the  AUX_SHIELD for the assault terminator and the STR_PSI_AMP for the librarian Armor . I know its possbile i seen piratz ruleset but i dunno how to work with the extender

There are also a lot of sprites yet to do,lots of bugs to correc,t and more kool missions to do  like space hulks with tiranids !but next time..

Offline NebulaM78

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Re: [WEAPON/ARMOR] SPACE MARINES
« Reply #103 on: March 20, 2016, 07:06:50 am »
Brothers i share with you the complete file of the mod 95% done (most of the text in ufopedia is not done yet.). Still theres a part where i can´t advance no more due i need to know extender and extra coding
the file
https://www.filedropper.com/40k

So i must ask someone to make 3 itens auxiliar "builtInWeapons:" to armor in order to this to work the AUX_MEDI_KIT  for the apot armor , the  AUX_SHIELD for the assault terminator and the STR_PSI_AMP for the librarian Armor . I know its possbile i seen piratz ruleset but i dunno how to work with the extender

There are also a lot of sprites yet to do,lots of bugs to correc,t and more kool missions to do  like space hulks with tiranids !but next time..

I.... I have no words, save for a huge understatement. I can feel the effort put into this mod, your blood, sweat and tears, and I can say that this mod is F*****G AWESOME! Good job mate! Hell, the biggest problem I can find isn't even a bug or glitch or anything, it's the grammatical errors. If you need someone to proof-read your stuff, man, just say the word.

Offline Dioxine

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Re: [WEAPON/ARMOR] SPACE MARINES
« Reply #104 on: March 20, 2016, 10:12:14 am »
Extended has a good documentation but I can help you out with these holy tasks shall you tell me what the problem with the machine spirit is.

EDIT: Apothecary's medikit works fine when the game is launched under Extended.

EDIT2: you need this under manufacturing (cost and time taken out of the ass):
Code: [Select]
  - name: STR_LASGUN_CLIP
    requires:
      - STR_LASER_RIFLE
    space: 2
    time: 200
    cost: 200

And this under ufopaedia:
Code: [Select]
  - id: STR_LASGUN_CLIP
    type_id: 4
    section: STR_NOT_AVAILABLE
    requires:
      - STR_LASER_RIFLE
« Last Edit: March 20, 2016, 03:56:23 pm by Dioxine »