Author Topic: [WEAPON/ARMOR] SPACE MARINES  (Read 108208 times)

Offline Arthanor

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Re: [WEAPON/ARMOR] SPACE MARINES
« Reply #75 on: December 09, 2015, 05:42:32 pm »
Plasma guns man.. we need storm shields!

Call the apothecary!

Offline bulletdesigner

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Re: [WEAPON/ARMOR] SPACE MARINES
« Reply #76 on: December 10, 2015, 12:41:16 am »
apothecary and a lot of other stuff










Offline Solarius Scorch

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Re: [WEAPON/ARMOR] SPACE MARINES
« Reply #77 on: December 10, 2015, 12:49:53 am »
Female Space Marines: one of my favourite heresies. (I have a couple minis like that, but then I play Chaos Space Marines, so I can do whatever the fuck I want.)

Looks nice, as always; I am constantly amazed by your graphics, especially the sprites. Are you planning to make heads that look more Space Marine? You know, less human, more technological terror mixed with American football films.

Offline NebulaM78

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Re: [WEAPON/ARMOR] SPACE MARINES
« Reply #78 on: December 10, 2015, 07:09:56 pm »
Progress is looking very, very good. When this reaches total conversion status I will play the shit out of it, rest assured. Keep up the good work, man.

Offline bulletdesigner

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Re: [WEAPON/ARMOR] SPACE MARINES
« Reply #79 on: December 12, 2015, 10:48:19 pm »

your favorite heresy it´s the front cover hehehe 8)



Will Chaos stand a chance ?


"Are you planning to make heads that look more Space Marine? You know, less human, more technological terror mixed with American football films." I thought about that , and i decided no, so it can be played with other mods and no more extra work... yet!

Offline Solarius Scorch

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Re: [WEAPON/ARMOR] SPACE MARINES
« Reply #80 on: December 12, 2015, 11:51:02 pm »
Nice work, dude!

Offline NebulaM78

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Re: [WEAPON/ARMOR] SPACE MARINES
« Reply #81 on: December 13, 2015, 05:44:36 am »
Hehehe, I'm liking the main menu art already. You better not change it if you don't wanna be warp spawn!

Offline bulletdesigner

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Re: [WEAPON/ARMOR] SPACE MARINES
« Reply #82 on: December 24, 2015, 12:25:23 am »
pick your poison





Btw thks to Dioxine for chaos props

Offline new_civilian

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Re: [WEAPON/ARMOR] SPACE MARINES
« Reply #83 on: December 30, 2015, 04:40:49 pm »
Good work!  :) What about the Aliens? Will we see Genestealers and such alike, too?
One more idea: You could add special "Spacehulk" missions....

Offline bulletdesigner

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Re: [WEAPON/ARMOR] SPACE MARINES
« Reply #84 on: January 05, 2016, 09:22:00 pm »
right now i´m only doing the basics , so i can be played asap , and the hardest stuff to do its enemy sprites , that´s the main reason why its chaos... but still i would love to see everything like tyranid and fight on space hulks and ship interiores (big open battlefields with some ruins its the perfect set for me) dunno if i have the time, patience, or even knowledge  for all that
 The New space marine base (also i made a new facility for orbital bombardment with the bombardment beacon i will show it next post)


Offline Solarius Scorch

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Re: [WEAPON/ARMOR] SPACE MARINES
« Reply #85 on: January 06, 2016, 01:12:17 pm »
Very nice work.

Are the walls recoloured from the Crypt set from TFTD? I think they'll a bit bright for a Space Marine base, which normally looks like a Gothic church, but I'm sure there's some idea behind this.

Love the Rhino in the hangar. You're really pushing the MCD count here. ;)

Offline Dioxine

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Re: [WEAPON/ARMOR] SPACE MARINES
« Reply #86 on: January 06, 2016, 02:12:59 pm »
Are these guys in red robes who I think they are? And I don't mean ethereals :)

Offline bulletdesigner

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Re: [WEAPON/ARMOR] SPACE MARINES
« Reply #87 on: January 08, 2016, 09:35:57 pm »
i was going for the church combined with tech , but its not easy to do with limited MCDs count , also some space marine lore has some clean bright images ( chaos gate game battllebarge bridge for example ) but now its a dark grim universe... anyway the first floor has more statues and pillars vibes into it , i will try to add more gothic stuff was i go along.

the orbital stike facility with beacon , with some traitor guard!


The guys in robe are still ethereals :P, what were you thinking techpriest? share ideas

Offline Dioxine

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Re: [WEAPON/ARMOR] SPACE MARINES
« Reply #88 on: January 08, 2016, 10:58:48 pm »
The guys in robe are still ethereals :P, what were you thinking techpriest? share ideas

Who else, what's 40K without the Techpriests (although Space Marines have their own techpriest-wannabes so the real deal Cult Mechanicus might be out of the scope of a Space Marine mod - maybe if I find time/motivation to do some Imperial Guard stuff...).

Offline bulletdesigner

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Re: [WEAPON/ARMOR] SPACE MARINES
« Reply #89 on: January 09, 2016, 05:24:56 pm »
this might help , planning to make the guard the "civilian´s" in distress
« Last Edit: January 09, 2016, 05:27:10 pm by bulletdesigner »