Author Topic: [WEAPON/ARMOR] SPACE MARINES  (Read 108174 times)

Offline Zharkov

  • Colonel
  • ****
  • Posts: 429
    • View Profile
Re: [WEAPON/ARMOR] SPACE MARINES
« Reply #60 on: October 23, 2015, 10:16:39 pm »
Oh, let's not forget that Space Marines are mutants themselves - albeit sanctioned ones. And the Imperium accepts abhumans readily, so do they accept cyborgs - as long as you're within a broad definition of 'human' (not veering too much from the Holy Human Form), you're fine. They only hate xeno & heretic scum :)

With so many unsanctioned psykers around, the Inquisition might not agree with that. And, it is very suspicious that you deny the presence of demons.  ;D

Online Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11721
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: [WEAPON/ARMOR] SPACE MARINES
« Reply #61 on: October 23, 2015, 10:26:25 pm »
In either case, I think it unlikely that even an entire chapter of Space marines could pull an Exterminatus on Earth. It's just a thousand men and some ships (albeit powerful). Their space tech is certainly better than Star Gods', but still, they don't have a real war fleet.

Offline Arthanor

  • Commander
  • *****
  • Posts: 2488
  • XCom Armoury Quartermaster
    • View Profile
Re: [WEAPON/ARMOR] SPACE MARINES
« Reply #62 on: October 23, 2015, 10:32:50 pm »
Pfff... it only takes a hundred space marines to subjugate a planet. Everybody should know that! If you have Black Templars, you can even do it with 50 ;D

Also, Exterminatus is just some kind of bombardment, you don't need many men for that, just a ship capable of it. Of course, Exterminatus by chainsword would require many space marines, or, equivalently, again, 50 Black Templars  ;)

Online Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11721
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: [WEAPON/ARMOR] SPACE MARINES
« Reply #63 on: October 23, 2015, 10:38:53 pm »
Pfff... it only takes a hundred space marines to subjugate a planet. Everybody should know that! If you have Black Templars, you can even do it with 50 ;D

Yeah, keep believing the propaganda of the Emperor's dogs. The Emperor is dead! Long live Cha... or well, nevermind. :)

Also, Exterminatus is just some kind of bombardment, you don't need many men for that, just a ship capable of it. Of course, Exterminatus by chainsword would require many space marines, or, equivalently, again, 50 Black Templars  ;)

It's not necessarily a bombardment, it's the procedure of cleansing the planet of all life - by any means. My point is that Space Marines probably don't have such power; their chapters have little ships besides battle barges. They are meant to not be a threat.

Offline Arthanor

  • Commander
  • *****
  • Posts: 2488
  • XCom Armoury Quartermaster
    • View Profile
Re: [WEAPON/ARMOR] SPACE MARINES
« Reply #64 on: October 23, 2015, 10:59:07 pm »
lol I should have said "if often just delivered by bombardment" I still maintain that it isn't a manpower intensive procedure, and it is indeed something that marines are capable of carrying.

As to the "real" capacities of marines, that is indeed a tricky one. Pretty much all accounts have them performing feats well beyond what their numbers should allow, with little to no explanation as to how. It is very much preference that makes one decide if they are the bulwark (or the scourge) of the Imperium, or a relatively fighting-wise insignificant bunch of poster boys meant to inspire the humans doing most of the work. But that's not a debate for this thread, which we are happily derailing.

Back sort of on topic: I would love Dioxine to find a way to include them in Piratez as he did for other factions (if he hasn't already, but I don't know, and please don't spoil it!)

Offline Dioxine

  • Commander
  • *****
  • Posts: 5455
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: [WEAPON/ARMOR] SPACE MARINES
« Reply #65 on: October 24, 2015, 02:47:32 am »
Pfff... it only takes a hundred space marines to subjugate a planet. Everybody should know that! If you have Black Templars, you can even do it with 50 ;D

Black Templars' Emperors' Champion can do it alone - the other 49 are there just to make sure he's running in the right direction :)

Offline bulletdesigner

  • Commander
  • *****
  • Posts: 685
    • View Profile
Re: [WEAPON/ARMOR] SPACE MARINES
« Reply #66 on: November 14, 2015, 12:09:27 am »
Marine Squad Deployed! 8)




Offline DracoGriffin

  • Colonel
  • ****
  • Posts: 302
    • View Profile
    • Steam: DracoGriffin
Re: [WEAPON/ARMOR] SPACE MARINES
« Reply #67 on: November 14, 2015, 12:35:08 am »
That's an orgasm.

Offline Dioxine

  • Commander
  • *****
  • Posts: 5455
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: [WEAPON/ARMOR] SPACE MARINES
« Reply #68 on: November 14, 2015, 05:07:19 am »
A tiny contribution... Blood For Blood God!

Offline DracoGriffin

  • Colonel
  • ****
  • Posts: 302
    • View Profile
    • Steam: DracoGriffin
Re: [WEAPON/ARMOR] SPACE MARINES
« Reply #69 on: November 14, 2015, 08:07:07 am »
A tiny contribution... Blood For Blood God!

Looks like a perfect replacement for the More Dakka Custom Shooty Gun. :P

Offline Dioxine

  • Commander
  • *****
  • Posts: 5455
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: [WEAPON/ARMOR] SPACE MARINES
« Reply #70 on: November 14, 2015, 02:23:32 pm »
Don't confuse bolter with super-shoota :)

Offline davide

  • Commander
  • *****
  • Posts: 565
    • View Profile
Re: [WEAPON/ARMOR] SPACE MARINES
« Reply #71 on: November 14, 2015, 04:44:46 pm »
Marine Squad Deployed! 8)





Warboy recently allows to add more than one Ufo to Terrain Script but
how do you add more craft ?


Offline Dioxine

  • Commander
  • *****
  • Posts: 5455
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: [WEAPON/ARMOR] SPACE MARINES
« Reply #72 on: November 14, 2015, 04:58:17 pm »
It's likely a single craft.

Offline bulletdesigner

  • Commander
  • *****
  • Posts: 685
    • View Profile
Re: [WEAPON/ARMOR] SPACE MARINES
« Reply #73 on: December 08, 2015, 02:28:01 pm »
y both are only one craft !

--- posts merge ---

gathering  of the chapter


« Last Edit: January 25, 2016, 10:57:32 am by Solarius Scorch »

Offline NebulaM78

  • Sergeant
  • **
  • Posts: 30
    • View Profile
Re: [WEAPON/ARMOR] SPACE MARINES
« Reply #74 on: December 09, 2015, 06:28:46 am »
Two brothers lost against a single Muton?! What heresy is this?!