Author Topic: [UNFINISHED][ENEMY] Calcium Man/Oculon  (Read 7692 times)

Offline Gifty

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[UNFINISHED][ENEMY] Calcium Man/Oculon
« on: January 08, 2015, 06:16:00 am »
Howdy! I've been MIA for a while due to college and Doom modding taking up a lot of my time. Before I left, I was working on a pair of races and made a lot of progress on the sprite sheets. I don't currently have time to finish them myself, but maybe the community is interested. As far as I'm aware, they should be loadable in the skirmish generator, but the graphics weren't all properly arranged or aligned, and will require tweaking. The ruleset is also pretty bare-bones. Here's my progress, with a conceptual description:


Calcium Man (click for download)
Early-game gun-wielding biped; not particularly fast or accurate, but very tough due to a hard white exoskeleton, which resembles terrestrial bone matter. Likely has high AP resistance (comparable to the Cyberdisk), forcing the player to get lasers quickly. No Psi abilities.


Oculon (click for download)
Flying terror unit for the Calcium Men; in short, a Tentaculat with a basic melee attack similar to the Reaper. Agile, but not extraordinarily tough. No Psi abilities.

Hope somebody can make use of these! :)
« Last Edit: January 08, 2015, 08:33:11 am by Gifty »

Offline Edrick

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Re: [UNFINISHED][ENEMY] Calcium Man/Oculon
« Reply #1 on: January 08, 2015, 07:02:17 pm »
Wow, that's wicked stuff! Unfortunately, I have zero programming and pixel-art skills, so I can only wish this to be on Completed Mods. Excellent job!

Offline volutar

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Re: [UNFINISHED][ENEMY] Calcium Man/Oculon
« Reply #2 on: January 08, 2015, 07:16:36 pm »
I guess the calcium man is the guy at (2,2) from
https://www.gollopgames.com/2013/04/original-x-com-concept-art.html

Offline Gifty

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Re: [UNFINISHED][ENEMY] Calcium Man/Oculon
« Reply #3 on: January 09, 2015, 12:21:30 am »
Yeah, I liked that guy from the concept art so I wanted to make a full sheet.

Offline volutar

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Re: [UNFINISHED][ENEMY] Calcium Man/Oculon
« Reply #4 on: January 09, 2015, 01:18:03 am »
Gifty, can you tell me, why it's in a bunch of tiny gifs instead of single gif spritesheet? openxcom can used spritesheets, Isn't it easier to handle and edit?

BTW, I really like both of them. But Bunny one could be really THE thing.


P.S. Some aliens would require idle animation... (like this flying thing with wings).
« Last Edit: January 09, 2015, 01:26:15 am by volutar »

Offline bladum

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Re: [UNFINISHED][ENEMY] Calcium Man/Oculon
« Reply #5 on: January 09, 2015, 01:26:01 am »
can x-com zombie-fie aliens just like human mage from warcraft ? there was poly-morph spell that turns any unit to sheep. This time alien would be turn to rabbit.

JOKE :)

Offline Duke_Falcon

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Re: [UNFINISHED][ENEMY] Calcium Man/Oculon
« Reply #6 on: January 10, 2015, 09:41:40 am »
Nice Floater and Snakemen sprites! I doubt they have their spritesheets ready though :(

Offline The Martian

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Re: [UNFINISHED][ENEMY] Calcium Man/Oculon
« Reply #7 on: November 05, 2019, 04:08:12 pm »
Just in case Mediafire stops hosting these files I'm attaching them to the forum as a backup.

That Oculon is creepy. best send X-Com to deal with it!

Offline efrenespartano

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Re: [UNFINISHED][ENEMY] Calcium Man/Oculon
« Reply #8 on: January 05, 2022, 05:52:17 am »
About the Calcium Man, I managed to arrange the loose limb sprites into a regular spritesheet, also solved some issues with the colors of the arms and legs. Haven't checked in game yet, but technically it should work now

Code: [Select]
  - type: CALCIUM_MAN.PCK
    subX: 32
    subY: 40
    width: 512
    height: 680
    files:
      0: Path/CALCIUM_MAN.png


This was like my 4th try, but bohemond's UnitSprite Studio made the job way easier. All praise bohemond!

Offline Finnik

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Re: [UNFINISHED][ENEMY] Calcium Man/Oculon
« Reply #9 on: January 15, 2022, 06:48:53 am »
bigob/floorob/inventory when? =)

Offline efrenespartano

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Re: [UNFINISHED][ENEMY] Calcium Man/Oculon
« Reply #10 on: January 23, 2022, 09:07:18 am »
bigob/floorob/inventory when? =)

Soon!