Author Topic: OpenTFTD Question  (Read 24526 times)

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11721
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: OpenTFTD Question
« Reply #15 on: November 21, 2014, 06:05:15 pm »
i COULD commit it, but it's not finished, and as soon as i DO, people will start modding it, and i want to stave that off as long as possible, at least until the battlescape is sorted out.

Good! Fear us! ;D

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 9087
    • View Profile
Re: OpenTFTD Question
« Reply #16 on: November 21, 2014, 06:16:40 pm »
I fully understand and support your decision... don't succumb to pressure from our side! ;-)

Offline gerv

  • Sergeant
  • **
  • Posts: 10
    • View Profile
Re: OpenTFTD Question
« Reply #17 on: November 23, 2014, 12:17:08 am »
Well, it's your gig... but if you commit it, people might also help you finish it :-) Otherwise, do do a news post when it's ready for testing.

Offline volutar

  • Colonel
  • ****
  • Posts: 351
  • Vanilla digger & Quality assistant
    • View Profile
Re: OpenTFTD Question
« Reply #18 on: November 27, 2014, 01:10:38 am »
There will be no more "rare Triscene" or "rare Xarquid"

OpenTFTD will make vanilla tftd feels as easy as ufo:eu.

Isn't it a nightmare?

Offline endersblade

  • Captain
  • ***
  • Posts: 81
    • View Profile
Re: OpenTFTD Question
« Reply #19 on: November 27, 2014, 06:51:04 am »
There will be no more "rare Triscene" or "rare Xarquid"

OpenTFTD will make vanilla tftd feels as easy as ufo:eu.

Isn't it a nightmare?

That gave me wood.

Offline volutar

  • Colonel
  • ****
  • Posts: 351
  • Vanilla digger & Quality assistant
    • View Profile
Re: OpenTFTD Question
« Reply #20 on: November 28, 2014, 12:22:18 pm »
Sometimes (at weekends mostly) I'm casting test runs in the twitch.
Without voice commenting tho.

Offline Guggulf

  • Squaddie
  • *
  • Posts: 5
    • View Profile
Re: OpenTFTD Question
« Reply #21 on: November 28, 2014, 11:06:45 pm »
Sometimes (at weekends mostly) I'm casting test runs in the twitch.
Without voice commenting tho.

That's awesome, I'd love to see someone streaming TFTD!
Gave you a follow on Twitch. :)

Offline volutar

  • Colonel
  • ****
  • Posts: 351
  • Vanilla digger & Quality assistant
    • View Profile
Re: OpenTFTD Question
« Reply #22 on: December 09, 2014, 11:37:53 pm »

Offline Warboy1982

  • Administrator
  • Commander
  • *****
  • Posts: 2333
  • Developer
    • View Profile
Re: OpenTFTD Question
« Reply #23 on: December 10, 2014, 08:23:27 am »
that's far more horrible than i'd hoped.

Offline AndO3131

  • Colonel
  • ****
  • Posts: 137
    • View Profile
Re: OpenTFTD Question
« Reply #24 on: December 10, 2014, 09:00:39 am »
Total mayhem. I must say AI is far better than original, @Warboy ;)

Offline Mackus

  • Sergeant
  • **
  • Posts: 48
    • View Profile
Re: OpenTFTD Question
« Reply #25 on: December 10, 2014, 01:29:37 pm »
I'd say it looks fairly playable, as far as Battlescape goes.

Offline Hythlodaeus

  • Colonel
  • ****
  • Posts: 276
    • View Profile
Re: OpenTFTD Question
« Reply #26 on: December 10, 2014, 06:24:26 pm »
Small highlight: https://www.youtube.com/watch?v=wPEThwc3la0

Oh my god, how can one even possibly defend against that without making sure all your troops are immune to MC?

Offline ivandogovich

  • Commander
  • *****
  • Posts: 2381
  • X-Com Afficionado
    • View Profile
    • Ivan Dogovich Youtube
Re: OpenTFTD Question
« Reply #27 on: December 10, 2014, 06:26:52 pm »
Oh my god, how can one even possibly defend against that without making sure all your troops are immune to MC?

Well, high ranking Tasoths = M.C. attacks. Keep a lightning rod or three on the team (soldier with Low M.C. strength who has been targeted on previous missions by M.C. attacks), and unarmed so they can't hurt themselves or others. Let them soak up the M.C. activity.
We have good armor here, so use scout and snipe tactics. The Tasoths will respond well to sonic weapons, or sonic disruptors (alien grenades). Apply liberally. Tricenes should also be vulnerable to explosives so that may help there too. Other than that, if you don't have a squad that can handle this level of a terror mission, just touch and go. Land, wait one turn (let the enemy burn his TUs), pop the door open, shoot anything in sight (ok, leave the civs alone, just shoot the extra-terrestrials (extra-aquestrials??)) and then abort. You will lose points, but far less than you would have if you ignored the terror mission.

Online shinr

  • Colonel
  • ****
  • Posts: 139
    • View Profile
Re: OpenTFTD Question
« Reply #28 on: December 10, 2014, 11:07:43 pm »
(ok, leave the civs alone, just shoot the extra-terrestrials (extra-aquestrials??))

I believe that the proper term for the aliens that originated on Earth itself is Ultra-Terrestrials.

Offline 54x

  • Colonel
  • ****
  • Posts: 208
    • View Profile
Re: OpenTFTD Question
« Reply #29 on: December 21, 2014, 09:42:58 am »
Pretty sure you've got the right approach. It needs to be at least partially playable before it's worth doing any TFTD-related nightlies.