symptoms:
app is crush when starting mission and big object should be displayed
my setup is:
latest night build + shotgun mod
https://www.openxcom.com/mod/shotgun + x-com extender
steps to duplicate:
when mod is integrated into main rul file then GIF files from mod cannot be read, for example when big object should be loaded then game crashes or when hand object should be then game crashes
when mod is run as a seperate mod then its working fine without changes
For sure this is related for this part
extraSprites:
- type: BIGOBS.PCK
files:
60: Resources/Shotgun/Shotgun.gif
61: Resources/Shotgun/ReinforcedShotgun.gif
62: Resources/Shotgun/ShotgunAmmo.gif
63: Resources/Shotgun/AlloyShotgunAmmo.gif
64: Resources/Shotgun/EleriumShotgunAmmo.gif
- type: FLOOROB.PCK
files:
74: Resources/Shotgun/ShotgunF.gif
75: Resources/Shotgun/ReinforcedShotgunF.gif
76: Resources/Shotgun/ShotgunAmmoF.gif
77: Resources/Shotgun/AlloyShotgunAmmoF.gif
78: Resources/Shotgun/EleriumShotgunAmmoF.gif
- type: HANDOB.PCK
files:
128: Resources/Shotgun/ShotgunH.gif
136: Resources/Shotgun/ReinforcedShotgunH.gif
width: 128
height: 80
subX: 32
subY: 40
important notes:
i moved most stuff outside Xcom1Ruleset to other rulesets to have all under control.
My questions are:
1) does order of mods matter ? i mean file names
2) can several BIGOBS.PCK be loaded under single extraSprites in one file or should they be divided single extraSprites per a file
Tom