Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
November 23, 2024, 11:49:50 pm
News:
If you can't login, please
contact us
with your username and e-mail so we can fix it.
Home
Help
Search
Calendar
Login
Register
OpenXcom Forum
»
OpenXcom
»
Troubleshooting
»
Waypoint Weapons and Living Weapons
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: Waypoint Weapons and Living Weapons (Read 2750 times)
jackstraw2323
Colonel
Posts: 206
Waypoint Weapons and Living Weapons
«
on:
November 08, 2014, 06:45:18 am »
If you give a terrorist unit with living weapon a waypoint option, they never will never fire the weapon.
Logged
jackstraw2323
Colonel
Posts: 206
Re: Waypoint Weapons and Living Weapons
«
Reply #1 on:
November 11, 2014, 04:13:46 am »
Waypoint weapons seem to be a special class of their own. Seems like you can't maker grenades follow waypoint rules. I suspect pretty much anything other than vanilla blaster launcher behavior is probably not going to work at this time.
Logged
Print
Pages: [
1
]
Go Up
« previous
next »
OpenXcom Forum
»
OpenXcom
»
Troubleshooting
»
Waypoint Weapons and Living Weapons