Author Topic: OpenXCom Modding Tools  (Read 121083 times)

Offline Nord

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Re: OpenXCom Modding Tools
« Reply #60 on: October 17, 2016, 08:23:31 pm »
Please explain me, is there a easy way to convert random image from internet to any OXC palette?

Offline Meridian

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Re: OpenXCom Modding Tools
« Reply #61 on: October 17, 2016, 08:30:51 pm »
Please explain me, is there a easy way to convert random image from internet to any OXC palette?

Yes.
See: https://openxcom.org/forum/index.php/topic,4272.msg58524.html#msg58524

Offline Nord

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Re: OpenXCom Modding Tools
« Reply #62 on: October 17, 2016, 10:40:05 pm »
Thanks... Well, i cant got photoshop from internet now, so will remember that for future.

Offline Hobbes

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Re: OpenXCom Modding Tools
« Reply #63 on: November 14, 2016, 04:35:46 pm »
I use GIMP to edit the image and then use GrafX2 (free) to convert and fix palette issues. Here's a description of how to use it: https://openxcom.org/forum/index.php/topic,3709.msg46970.html#msg46970
« Last Edit: November 15, 2016, 09:16:17 pm by Hobbes »

Offline Nord

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Re: OpenXCom Modding Tools
« Reply #64 on: November 15, 2016, 07:35:28 pm »
One morequestion: does anyone know how to convert TFTD PCK-files into images? Any pckview or XCview i've looked can not do it.
Or maybe someone have these sprites converted allready?  Thanks.

Offline clownagent

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Re: OpenXCom Modding Tools
« Reply #65 on: November 15, 2016, 09:49:15 pm »
One morequestion: does anyone know how to convert TFTD PCK-files into images? Any pckview or XCview i've looked can not do it.
Or maybe someone have these sprites converted allready?  Thanks.

Check the first post of this thread:

or use this link:
https://falkooxc2.pythonanywhere.com/spriteconvert
« Last Edit: November 15, 2016, 09:51:19 pm by clownagent »

Offline Nord

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Re: OpenXCom Modding Tools
« Reply #66 on: November 16, 2016, 05:55:21 am »
No, falko's tools did'nt work too. Just got an error if try to convert TFTD pck., while with xcom1 pck works well.

Offline Solarius Scorch

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Re: OpenXCom Modding Tools
« Reply #67 on: November 16, 2016, 09:26:11 pm »
There is a very good extracting tool made by Humax. It's here: https://www.openxcom.com/mod/xcom-image-extractor

Offline Nord

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Re: OpenXCom Modding Tools
« Reply #68 on: November 17, 2016, 09:33:13 am »
Nope. Specifically, i search for aqua-plastic armor tactical spritesheet. Thinked, they must be in UNITS folder. Images in any other folders opens normally, but not this.

Offline clownagent

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Re: OpenXCom Modding Tools
« Reply #69 on: November 17, 2016, 11:45:32 am »
Nope. Specifically, i search for aqua-plastic armor tactical spritesheet. Thinked, they must be in UNITS folder. Images in any other folders opens normally, but not this.

You mean the attached one?

Offline Nord

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Re: OpenXCom Modding Tools
« Reply #70 on: November 17, 2016, 12:46:05 pm »
Not exactly this, but i can use this one too, thanks.

Offline Arthanor

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Re: OpenXCom Modding Tools
« Reply #71 on: November 17, 2016, 09:02:42 pm »
This one? I just extracted it from my TftD files using Falko's tool, it certainly works.

Offline Nord

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Re: OpenXCom Modding Tools
« Reply #72 on: November 18, 2016, 09:12:01 am »
Yes, thank you. How do you get it?

Offline Arthanor

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Re: OpenXCom Modding Tools
« Reply #73 on: November 18, 2016, 06:19:52 pm »
Glad it was the right one. I did:

1 - go to: https://falkooxc2.pythonanywhere.com/
2 - in tools, select "XCom Converter"
3 - upload my "TDXCOM_1.PCK" and "TDXCOM_1.TAB"
4 - select tftd-depth zero as the palette
5 - click convert
6 - ?!? (ie Falko's magic)
7 - profit! :D

Offline Nord

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Re: OpenXCom Modding Tools
« Reply #74 on: November 18, 2016, 07:48:39 pm »
and "TDXCOM_1.TAB"
Ahh!! I am the dumb one. :'(