Thanks for the tutorials on scripting, Yankes! I do have a question about the ability to do alternate graphics for corpses....
Let me try to think how this would be handled....
Say we want to know from looking at them which were alive (stunned), which were wounded (bleeding), and which were dead.
Could we do this on mouse over? say hover over a corpse floorOb and if its bleeding, it Pops text "wounded" (from a defined STR_WOUNDED definition) or "Stunned" etc,? Or maybe by placing another graphic over it? "ZZzz" for stunned "++++" for wounded, and nothing for dead, etc.
At a minimum could a system of multiple different graphic versions for each item would similar to the altBigsprite that I'm currently using in the Alt_Corpses mod for Piratez? If so, how would that work, could you use the file name convention to define it, ...
Here corpses (bigObs) are dead (b), stunned (bs), and wounded (bw).
Resources/Corpses/PIR_1_b.png
Resources/Corpses/PIR_1_bs.png
Resources/Corpses/PIR_1_bw.png
Alternately could we do some of that weird glowy stuff for the floor objects, ie, flash them blue glow for stunned, red glow for wounded, or even pulse an outline around them?
I hope this isn't too much of a ramble, and thanks for the amazing work externalizing these functions.