Hi Yankes, I'm having trouble with the multiple ammo slots code - I'd like to be able to have two different ammo slots use the same ammunition type, such that I can simulate having to load two different 'chambers' of a weapon separately. However, whenever I set two slots to use the same ammo type, only one will be loaded unless it has a second compatible ammo type to be loaded in it. For example, in the following code snippet, a player would never be able to fire the aimed shot of the rifle because ammo slot 1 will never be filled with a rifle clip:
items:
- type: STR_RIFLE
ammo:
0:
compatibleAmmo: [STR_RIFLE_CLIP]
1:
compatibleAmmo: [STR_RIFLE_CLIP]
confAimed:
ammoSlot: 1
Is there a way around this?