Author Topic: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.997  (Read 155714 times)

Offline HelmetHair

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.975
« Reply #165 on: October 02, 2014, 12:19:22 am »
Ah! Much becomes clear!

Despite me muddying the waters, sorry.  :'(

I'm just excited because I've ALWAYS wanted the features that are being implemented by you KingMob.

Thank you again for all your hard work!

-HH

Offline pkrcel

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.975
« Reply #166 on: October 02, 2014, 11:28:11 pm »
I think infini already said something like this, but Elerium shotgun shells look like an unarmored Xcom corpse in inventory screen (bigob I guess).

There is also no voice in the Pedia about them (so it does not show up when researched).

CAn't tell handob and floorob so far.  ;D

EDIT: sorry, I forgot that also the reinforced shotgun does not have them as compatible ammo in Wolfram Ruleset
« Last Edit: October 02, 2014, 11:35:58 pm by pkrcel »

Offline KingMob4313

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.975
« Reply #167 on: October 04, 2014, 05:33:10 am »
Sweet Cthulu's teeth, getting the HWP to work is escaping me and frustrating the hell out of me.

I've had things eating up all my time this last week, so I have two days to try to get this figured out.  But most likely, I'm gonna sprint to make sure that the reported bugs are fixed and the new 'Hyperwave Encoder' is enabled and I'll push out a release.

I need to have VS2013 open to debug what the hell is freaking out openxcom when I try to get a tank working in the battlescape.

pckrel and others: What is the issue with the reinforced shotgun?
« Last Edit: October 04, 2014, 05:52:25 pm by KingMob4313 »

Offline pkrcel

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.975
« Reply #168 on: October 04, 2014, 08:53:19 am »
Two things:

The Elerium Shotgun shells have a bigob problem. They appear as a corpse in inventory. I fixed changjng the bigsprite number to IIRC 164

The reinforced shotgun does not have the Elerium shells in the list of compatible ammo.

Offline HelmetHair

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.975
« Reply #169 on: October 06, 2014, 11:20:31 pm »
:( Sad face.


Offline KingMob4313

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.975
« Reply #170 on: October 06, 2014, 11:29:42 pm »
Release will be in a few hours. Sorry!

Offline KingMob4313

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.975
« Reply #171 on: October 06, 2014, 11:48:24 pm »
I don't have the two-weapon tanks working yet (one weapon) but they are improved over the base tanks. Just gonna release what I have.

Offline Infini

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.975
« Reply #172 on: October 07, 2014, 01:13:28 am »
Quote
I don't have the two-weapon tanks working yet (one weapon) but they are improved over the base tanks. Just gonna release what I have.

I rarely use the tank.  Sometimes, one plasma shot from an alien and my $500000 investment is lost.
Now, they are improved ?
OK.  Nice.  We'll see.

 :)

Offline KingMob4313

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.975
« Reply #173 on: October 07, 2014, 02:35:22 am »
I rarely use the tank.  Sometimes, one plasma shot from an alien and my $500000 investment is lost.
Now, they are improved ?
OK.  Nice.  We'll see.

 :)

How does 180 hp, 40 armor and only 55% damage from Plasma sound to you?

Wrestling with getting this release out.

Offline Infini

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.975
« Reply #174 on: October 07, 2014, 02:41:17 am »
Quote
How does 180 hp, 40 armor and only 55% damage from Plasma sound to you?

I'm not an expert, I cannot tell.  I need to test it first.

Offline KingMob4313

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.975
« Reply #175 on: October 07, 2014, 05:45:20 am »
Okay, new beta release 1.997 is ready.

SPOILEDLINK!

Code: [Select]
Version 1.997
 - added new multiple grenade launcher
   - added HE, I and AP buckshot type ammo
 - added new light guided missile craft weapon (adapted from XOps mod)
 - added new research requirement: Alloy Aerospace
   - added three new alloy craft missiles, requires Alloy Aerospace
   - improved interceptor now Alloy Aerospace
 - added a new conventional tank chassis with increased toughness
   - added four tank turrets:
     - GMG with Grenade Launcher
- Heavy Rocket Launcher with SMG
- Light Rocket Launcher with LMG
- Automatic Grenade Launcher with SMG
       + Secondary weapons do not work right now
 - split out armor cosmetic sets to separate addons
 - added new requirement for hyperwave decoder: hyperwave encoder (good luck)
 - numerous corrections to bigobs, handobs and floorob issues

The hyperwave encoder should be located in the alien bases.
« Last Edit: October 08, 2014, 06:23:01 am by KingMob4313 »

Offline KingMob4313

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.975
« Reply #176 on: October 07, 2014, 05:46:19 am »
...and of course, the HWP secondary/AUX weapons do not work, currently.  Going to keep fighting with them and once I get them working, I'll move on to the laser and plasma tanks.

Offline Infini

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.997
« Reply #177 on: October 07, 2014, 03:19:47 pm »
Quote
The hyperwave encoder should be located in the alien bases.

Hidden?

...

Thank you for the new Beta.  First, I'll translate the new strings.

 :)

Offline KingMob4313

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.997
« Reply #178 on: October 07, 2014, 03:31:22 pm »
Hidden?

...

Thank you for the new Beta.  First, I'll translate the new strings.

 :)

Thanks Infini.

It's kinda out in the open, just lying on the floor right now. It'll get moved under a power source in the commander's room in the final releases.

Offline Infini

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.997
« Reply #179 on: October 07, 2014, 11:49:15 pm »
One file is missing from the new Beta ?

ET_Wolfram_GunpowerWeaponsv1995.rul ?

 :'(