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Author Topic: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.997  (Read 155824 times)

Offline HelmetHair

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.975
« Reply #150 on: October 01, 2014, 05:00:57 am »
Hawt....

Can you give us a run down on the tanks or are you going to let me suffer in silence?

-HH

Offline pkrcel

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.975
« Reply #151 on: October 01, 2014, 02:11:51 pm »
Good work!  Thank you.

BTW I thought I mentioned it but apparently not: Handobs for the two satchels have a transparency problem, and the usual "big black square" comes up.


Offline Infini

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.975
« Reply #152 on: October 01, 2014, 03:31:45 pm »
Quote
BTW I thought I mentioned it but apparently not: Handobs for the two satchels have a transparency problem, and the usual "big black square" comes up.

I never use the satchels; I prefer to equip smoke grenades, motion scanners, stun rods, etc.
A good catch.

Offline KingMob4313

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.975
« Reply #153 on: October 01, 2014, 04:43:05 pm »
BTW I thought I mentioned it but apparently not: Handobs for the two satchels have a transparency problem, and the usual "big black square" comes up.

Which problem: when holding or when on the ground? Also, improved or standard?

Offline KingMob4313

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.975
« Reply #154 on: October 01, 2014, 05:12:01 pm »
So far there are only 4 square hwp, due to the zombie issue with 1 square

For conventional:
Heavy Rocket + SMG
Light Rocket + LMG/SAW
GMG + Grenade Launcher
Fully Auto Grenade Launcher + SMG

Laser:
Laser Cannon + Grenade Launcher w/ Improved Grenades
Laser GMG + Grenade Launcher w/ Improved Grenades
Improved Heavy Rocket + Laser SMG
Improved Light Rocker + Laser LMG
   
Plasma Cannon + Grenade Launcher w/ Alien Grenades
Plasma GMG +   Grenade Launcher w/ Alien Grenades
Blaster Launcher + SMG (LMG for non guided option)
« Last Edit: October 01, 2014, 05:15:26 pm by KingMob4313 »

Offline HelmetHair

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.975
« Reply #155 on: October 01, 2014, 05:17:15 pm »
Wow!

that's 11 not 8! I'm so excited.

What are the stats on the tanks? HP, armor, ammo etc?


Offline KingMob4313

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.975
« Reply #156 on: October 01, 2014, 05:21:41 pm »
Wow!

that's 11 not 8! I'm so excited.

What are the stats on the tanks? HP, armor, ammo etc?

These replace the base tanks, of course. The tanks all lost about 10-20 points of armor, but now take about 60% (70% for explosive) less damage and have nearly twice as many hit points. So hwp will now get damaged and jacked up long before they are wrecked.

Offline pkrcel

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.975
« Reply #157 on: October 01, 2014, 05:26:09 pm »
The two improved satchels when in hand. As far as I can tell they have no problems when on the ground.


Thanks for caring and.....THOSE PESKY CHRISSALIDs are though to laser.....my last terror ship recovery was a blast! I Killed a total of 34 (!) Aliens of which only 9 were snakemen....

A not so nice tally of 34-7 thou ;D

Offline HelmetHair

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.975
« Reply #158 on: October 01, 2014, 08:06:17 pm »
So far there are only 4 square hwp, due to the zombie issue with 1 square

Heya! KingMob4313

Pkrcel clued me into a possible solution to your 1 square hwp issue and being zombied.

It of course has to use OXCE but you were already doing that right?

https://openxcom.org/forum/index.php?topic=2981.15

I'm trying to help :/

thanks !!!!


-HH

Offline pkrcel

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.975
« Reply #159 on: October 01, 2014, 10:51:10 pm »
Did I?


I think extended was already discussed but King said compatibility with "standard" openXcom is paramount (so far).


Extended is really interesting but since yankes and redv work so well, I am confident that many changes will be pulled into upstream code once the TFTD struggle will (almost) end.


Offline KingMob4313

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.975
« Reply #160 on: October 01, 2014, 11:02:03 pm »
Did I?


I think extended was already discussed but King said compatibility with "standard" openXcom is paramount

I was going to come up with a version for xe, but basic version first.

Offline pkrcel

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.975
« Reply #161 on: October 01, 2014, 11:47:40 pm »
I saw a Xcom corpse on the floor on a base mission, but it's actually an alloy shotgun shells floorob.


Offline KingMob4313

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.975
« Reply #162 on: October 02, 2014, 12:06:17 am »
I saw a Xcom corpse on the floor on a base mission, but it's actually an alloy shotgun shells floorob.
What sorta corpse? Oh, okay something wrong with the alloy shotgun ammo on the floor

Offline pkrcel

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.975
« Reply #163 on: October 02, 2014, 12:07:02 am »
The corpse is of an unarmored XCom trooper

Offline KingMob4313

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.975
« Reply #164 on: October 02, 2014, 12:18:40 am »
The corpse is of an unarmored XCom trooper

File overlap! Thanks!