aliens

Author Topic: Ambient sounds  (Read 8257 times)

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11721
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Ambient sounds
« on: August 30, 2014, 06:19:22 pm »
Today's nightly update says:

Quote from: Warboy, Fri Aug 29 21:41:14 2014
add ambient sound effects to battlescape

defined by terrain type.

Does it mean we can add all sorts of background sound effects to X-Com maps? Like monkey cries in the jungle, or woodpeckers in the forest, or wind blowing on the desert? :)

Offline moriarty

  • Commander
  • *****
  • Posts: 1421
    • View Profile
    • Luke's OX mod site
Re: Ambient sounds
« Reply #1 on: August 30, 2014, 06:41:56 pm »
or whale songs for TFTD, since that's what the code is probably for in the first place? :D

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11721
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Ambient sounds
« Reply #2 on: August 30, 2014, 06:51:32 pm »
or whale songs for TFTD, since that's what the code is probably for in the first place? :D

Moriarty, https://tvtropes.org/pmwiki/pmwiki.php/Main/ComicallyMissingThePoint...

:D

Offline moriarty

  • Commander
  • *****
  • Posts: 1421
    • View Profile
    • Luke's OX mod site
Re: Ambient sounds
« Reply #3 on: August 30, 2014, 07:05:09 pm »
whoops, you're right. I should read everything precisely before trying to be witty, I guess :)

Offline Dioxine

  • Commander
  • *****
  • Posts: 5455
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: Ambient sounds
« Reply #4 on: August 30, 2014, 07:20:24 pm »
or whale songs for TFTD, since that's what the code is probably for in the first place? :D

Fucking A

Offline Duke_Falcon

  • Colonel
  • ****
  • Posts: 153
  • *Visit my DA site - click on the small globe!*
    • View Profile
    • My DeviantArt
Re: Ambient sounds
« Reply #5 on: September 01, 2014, 11:50:29 am »
But what ambient could an alien base may have? Or X-com base? Metal-disco all the way while your soldiers defend their garrison against blaster-launcher mutons?
Or low-grade rap in slum terrors?

Offline smexyvami

  • Captain
  • ***
  • Posts: 82
    • View Profile
Re: Ambient sounds
« Reply #6 on: September 01, 2014, 07:28:14 pm »
midis for ever nes midis

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11721
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Ambient sounds
« Reply #7 on: September 01, 2014, 07:38:15 pm »
midis for ever nes midis

Can we have a Mario world tileset?

But srsly, I want to know if it can be done. Srsly.

Offline Mr. Quiet

  • Commander
  • *****
  • Posts: 523
  • Likes: Quiet things. Dislikes: Loud things.
    • View Profile
    • =Open_X_Com= Mods
Re: Ambient sounds
« Reply #8 on: September 02, 2014, 03:40:34 am »
Awesome, I'm glad it's finally done!! I suggested this waaay back, but I'm sure I wasn't the only one. Like moving around the map with car alarms going off and the alarms fading as I move away. Sound of birds flying away as you move into a forest or blasting an alien. Also a loudspeaker automated announcement from military playing every 15 minutes in Terror sites. People screaming every few seconds I'm not into. Abomination had moaning sounds and it really creeped me out after awhile.

Offline Warboy1982

  • Administrator
  • Commander
  • *****
  • Posts: 2333
  • Developer
    • View Profile
Re: Ambient sounds
« Reply #9 on: September 03, 2014, 04:34:31 am »
you can, but it's limited to a single sound file that will loop repeatedly (you can make it really long, i guess) but it's not fully mod-compatible as of yet (it doesn't take mod indexing into account), you'd need to define any extra audio in xcom1ruleset.rul for it to not cause conflicts. mod indexing needs to be altered as it is, to allow for better support of tftd, as the files contain different amounts of information.

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11721
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Ambient sounds
« Reply #10 on: May 09, 2015, 10:06:47 am »
you can, but it's limited to a single sound file that will loop repeatedly (you can make it really long, i guess) but it's not fully mod-compatible as of yet (it doesn't take mod indexing into account), you'd need to define any extra audio in xcom1ruleset.rul for it to not cause conflicts. mod indexing needs to be altered as it is, to allow for better support of tftd, as the files contain different amounts of information.

Thank you for the info. It sounds reasonably optimistic for the future. :)

EDIT, 8 MONTHS LATER: Is there progress regarding this maybe? Making a long enough file would be fine, there's so many "nature sounds" albums out there, would be easy to adapt some. :)

Offline Hobbes

  • Commander
  • *****
  • Posts: 2102
  • Infiltration subroutine in progress
    • View Profile
Re: Ambient sounds
« Reply #11 on: May 09, 2015, 02:47:28 pm »
Thank you for the info. It sounds reasonably optimistic for the future. :)

EDIT, 8 MONTHS LATER: Is there progress regarding this maybe? Making a long enough file would be fine, there's so many "nature sounds" albums out there, would be easy to adapt some. :)

I might be wrong but I think this feature merely serves to replace the vanilla music on specific missions with some other customized audio file.

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11721
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Ambient sounds
« Reply #12 on: May 09, 2015, 04:19:28 pm »
I might be wrong but I think this feature merely serves to replace the vanilla music on specific missions with some other customized audio file.

That would be even better.
Special BGM for special all missions!

Offline Warboy1982

  • Administrator
  • Commander
  • *****
  • Posts: 2333
  • Developer
    • View Profile
Re: Ambient sounds
« Reply #13 on: May 10, 2015, 11:15:40 am »
no, it's a looping audio file that gets played IN ADDITION to the music. missions have had custom music for some time now. as for an ETA, the same answer i give for every ETA: when it's done.

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11721
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Ambient sounds
« Reply #14 on: May 10, 2015, 11:44:56 am »
no, it's a looping audio file that gets played IN ADDITION to the music. missions have had custom music for some time now. as for an ETA, the same answer i give for every ETA: when it's done.

OK, thanks for the answer. And no pressure. :)