Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
November 23, 2024, 09:30:27 am
News:
If you can't login, please
contact us
with your username and e-mail so we can fix it.
Home
Help
Search
Calendar
Login
Register
OpenXcom Forum
»
OpenXcom
»
Suggestions
»
Chasing UFOs
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: Chasing UFOs (Read 4006 times)
Nines
Squaddie
Posts: 4
Chasing UFOs
«
on:
August 29, 2014, 02:05:23 am »
I wonder if it's possible to add the function to chase the UFOs without intercepting it? For example, I got a large UFO within the first month, and of course I don't have a necessary firepower to shoot it down, but still, I want to see where it flies and what it will do. I think the New Target function is not the best solution.
Logged
ivandogovich
Commander
Posts: 2381
X-Com Afficionado
Re: Chasing UFOs
«
Reply #1 on:
August 29, 2014, 02:28:55 am »
Intercept it, minimize the intercept window, zoom back out and speed up time again, and follow it for as long as your fuel holds out.
Logged
BlackLibrary
Colonel
Posts: 133
Re: Chasing UFOs
«
Reply #2 on:
August 29, 2014, 07:32:21 pm »
Thats hot-dogging. If you hot dog the alien craft, doesn't it have a "Interceptor is eluding off!" message if in the interception window after x period of time?
A tail and observe would equal: get within radar range and match speed. Preferred for when you just want to tail that supply ship without spooking it off. Just want to see where it goes until it lands.
Logged
Dioxine
Commander
Posts: 5455
punk not dead
Re: Chasing UFOs
«
Reply #3 on:
August 29, 2014, 09:57:12 pm »
No, an UFO only breaks out if you initiate combat. If you tail it at maximum range without engaging, you can tail it for hours, as your interceptor is effectively ignored, and the UFO will break off only if its flight plan takes it to a speed unachievable by the interceptor.
Logged
Nines
Squaddie
Posts: 4
Re: Chasing UFOs
«
Reply #4 on:
August 29, 2014, 10:06:32 pm »
Well, this tip is sure works nice, but that's not exactly what I want and it's kind of cheating. Hope this function will be added somewhere in the future or via mods.
Logged
Dioxine
Commander
Posts: 5455
punk not dead
Re: Chasing UFOs
«
Reply #5 on:
August 29, 2014, 10:18:57 pm »
I wouldn't call it cheating, firstly, it's original mechanics, secondly... UFOs generally completely ignore your craft, so this behaviour seems legit. If they were actively intercepting your craft, well... that's another pair of shoes.
Logged
Hobbes
Commander
Posts: 2102
Infiltration subroutine in progress
Re: Chasing UFOs
«
Reply #6 on:
September 03, 2014, 06:08:46 pm »
Quote from: Dioxine on August 29, 2014, 10:18:57 pm
If they were actively intercepting your craft, well... that's another pair of shoes.
I'd love to see UFOs actively chasing XCOM craft...
Logged
Print
Pages: [
1
]
Go Up
« previous
next »
OpenXcom Forum
»
OpenXcom
»
Suggestions
»
Chasing UFOs